Page 15 of 20 FirstFirst ... 5 13 14 15 16 17 ... LastLast
Results 141 to 150 of 200
  1. #141
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Valmonte View Post
    you know why you have to follow a rotation? because you've got no time to think about your next move. that's a spamfest just because you have to line your skills in a fancy order doesn't make it any less true.
    False. You have considerations to make. There are also priorities. Then there's the fact that if movement is involved during the fight, you have to keep track of that plus your position relative to the mob. Have to know when to pop cooldowns and when to hold back. If there's a burn phase you have to keep an eye on what others are doing and listen for your raid leader to call for burn.

    That's not mentioning encounter mechanics, boss moves and other things, especially if you have offheals or buffs to keep up. It's not as simple as just standing there and pushing buttons in a sequence.

    Quote Originally Posted by Valmonte View Post
    just when i thought SE's originality bar couldn't get any lower, they blatantly confirm it "We don't want to water down the primal so instead of using those other 50 Summons we have, We give you AION's Summoner"....not impressed at all
    Would you rather have a system like XI's summoner where your summons and summon abilities be useless 9 times out of 10 outside of a handful of abilities. No one focused on Titan or Ifrit; not when everyone knew Garuda had highest physical damage with Predator Claws, and Shiva was not far behind. Guess which two were the most used summons, with Carby slightly edging them out because you could gear yourself to nullify perpetuation costs for Carby.

    Bringing out summons only to buff and dismiss is a large part of why the job suffered as much as it did. The fact that out of the 12(?) summons in the game only two were remotely useful outside of buffs was also a glaring case of having too many elements watering down the system. So in that regard, I agree with the way the devs are handling summoner. Not to mention, chances are they are currently sticking with 4 avatars for now due to the number of primals introduced in storyline. They'd be tipping their hand if they had told us that SMN will have Ifrit, Garuda, Titan, Odin, Leviathan, Phoenix, the Magus Sisters, Ark, and Maduin.
    (4)
    Last edited by Duelle; 09-08-2012 at 02:53 PM.
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  2. #142
    Player
    ShinigamiKayla's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    615
    Character
    Aitheria Crimson
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    i like the way they did summoner spirits with the shapes of avatars kind of I think they pulled it off pretty well o.o
    (0)

    "Thy life is a river to bear rapture and sorrow
    To listen to suffer to entrust until tomorrow
    In one fleeting moment, from the land doth life flow
    Yet in one fleeting moment for the new leaf doth grow"

  3. #143
    Player
    Valmonte's Avatar
    Join Date
    Jul 2011
    Location
    United Federation of Awsome
    Posts
    1,136
    Character
    Felix Valmont
    World
    Balmung
    Main Class
    Lancer Lv 35
    Quote Originally Posted by Duelle View Post
    False. You have considerations to make. There are also priorities. Then there's the fact that if movement is involved during the fight, you have to keep track of that plus your position relative to the mob. Have to know when to pop cooldowns and when to hold back. If there's a burn phase you have to keep an eye on what others are doing and listen for your raid leader to call for burn.

    That's not mentioning encounter mechanics, boss moves and other things, especially if you have offheals or buffs to keep up. It's not as simple as just standing there and pushing buttons in a sequence.
    okay so you move and spam and if your rotation is setup properly CD is no longer and issue.
    (0)

  4. #144
    Player
    Zumi's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,965
    Character
    Zumi Kasumi
    World
    Sargatanas
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Valmonte View Post
    you know why you have to follow a rotation? because you've got no time to think about your next move. that's a spamfest just because you have to line your skills in a fancy order doesn't make it any less true.
    Wrong.

    The rotation is mathed out by theorycrafters who figure out the best order to use abilities to maximize your dps. If you don't use your abilities in the optimum order then you will lose out on dps and are not playing to your full potential. Almost every mmo has people who figure out mathmatically what is the best order to use your abilities in.

    You also have to pay attention to things like self buffs that you have to put on your self, debuffs you put on the mob, like combo points you may accumulate. You also have to pay attention to the environment, does the boss put fire or some other hazard on the ground does the boss do a clonal aoe that I need to avoid, does the boss cause part of the room to explode, do I need to use a self defensive cool down to survive high aoe damage the boss does.
    (3)

  5. #145
    Player
    Valmonte's Avatar
    Join Date
    Jul 2011
    Location
    United Federation of Awsome
    Posts
    1,136
    Character
    Felix Valmont
    World
    Balmung
    Main Class
    Lancer Lv 35
    Quote Originally Posted by ShinigamiKayla View Post
    i like the way they did summoner spirits with the shapes of avatars kind of I think they pulled it off pretty well o.o
    they could've used there repertoire of summons created a background story for them"they came from dalamud etc etc" and not watered down summoner at all..but instead Arcanist looks more like a summoner than the summoner.
    (0)

  6. #146
    Player
    Valmonte's Avatar
    Join Date
    Jul 2011
    Location
    United Federation of Awsome
    Posts
    1,136
    Character
    Felix Valmont
    World
    Balmung
    Main Class
    Lancer Lv 35
    Quote Originally Posted by Duelle View Post
    False. You have considerations to make. There are also priorities. Then there's the fact that if movement is involved during the fight, you have to keep track of that plus your position relative to the mob. Have to know when to pop cooldowns and when to hold back. If there's a burn phase you have to keep an eye on what others are doing and listen for your raid leader to call for burn.

    That's not mentioning encounter mechanics, boss moves and other things, especially if you have offheals or buffs to keep up. It's not as simple as just standing there and pushing buttons in a sequence.

    Would you rather have a system like XI's summoner where your summons and summon abilities be useless 9 times out of 10 outside of a handful of abilities. No one focused on Titan or Ifrit; not when everyone knew Garuda had highest physical damage with Predator Claws, and Shiva was not far behind. Guess which two were the most used summons, with Carby slightly edging them out because you could gear yourself to nullify perpetuation costs for Carby.

    Bringing out summons only to buff and dismiss is a large part of why the job suffered as much as it did. The fact that out of the 12(?) summons in the game only two were remotely useful outside of buffs was also a glaring case of having too many elements watering down the system. So in that regard, I agree with the way the devs are handling summoner. Not to mention, chances are they are currently sticking with 4 avatars for now due to the number of primals introduced in storyline. They'd be tipping their hand if they had told us that SMN will have Ifrit, Garuda, Titan, Odin, Leviathan, Phoenix, the Magus Sisters, Ark, and Maduin.
    and whats wrong with replacing "ifrits Essence" with Valefor and using Valefor to cast offensive Magics and Buff the party?
    (0)

  7. #147
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Valmonte View Post
    and whats wrong with replacing "ifrits Essence" with Valefor and using Valefor to cast offensive Magics and Buff the party?
    You mean aside from the sheer number of people that were bummed when it was originally mentioned that the primals would be summoned by free companies rather than Summoners?

    Trust me, I'd love for them to give SMN a fire avatar in the form of Phoenix, an air Avatar in the form of Valefor, an Earth Avatar in the form of Golem, and a holy Avatar in the form of Seraphim. Not gonna happen because the masses would cry about getting those instead of getting Ifrit, Garuda, Titan and Alexander.
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  8. #148
    Player
    Valmonte's Avatar
    Join Date
    Jul 2011
    Location
    United Federation of Awsome
    Posts
    1,136
    Character
    Felix Valmont
    World
    Balmung
    Main Class
    Lancer Lv 35
    Quote Originally Posted by Duelle View Post
    You mean aside from the sheer number of people that were bummed when it was originally mentioned that the primals would be summoned by free companies rather than Summoners?

    Trust me, I'd love for them to give SMN a fire avatar in the form of Phoenix, an air Avatar in the form of Valefor, an Earth Avatar in the form of Golem, and a holy Avatar in the form of Seraphim. Not gonna happen because the masses would cry about getting those instead of getting Ifrit, Garuda, Titan and Alexander.
    What? no i don't think so, a little lore goes a long way. this is FF Summoner, when a FF summoners Summons we do it big. i'm sorry but this essence bullshit just ain't cutting it, it may FLY in WoW or AION Or the plethora of other crappy lets copy everyone else games but not here not in a FF franchise.
    (1)
    Last edited by Valmonte; 09-08-2012 at 03:25 PM.

  9. #149
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Zumi View Post
    Wrong.

    The rotation is mathed out by theorycrafters who figure out the best order to use abilities to maximize your dps.
    You forgot to mention: "use up all TP, steal hate x times from the tank and kicked out the party"
    (1)

  10. #150
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Too many corrupted FFXI players thinking "Zerg is the only way !".
    I'll laugh out loud when they get crushed by bosses after their little spam fest
    (1)

Page 15 of 20 FirstFirst ... 5 13 14 15 16 17 ... LastLast