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  1. #1
    Player
    Alicia_WM's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    90
    Character
    Alicia Silvermoon
    World
    Goblin
    Main Class
    Thaumaturge Lv 90

    Death Penalty - Fatigue

    Suppose the following changes were made:

    -Fatigue system eliminated as it stands now
    -Each death adds one rank of fatigue for quite some time (10-30 minutes)
    -Each death beyond full fatigue results in SP and XP loss (6+ deaths while fatigued)

    Thoughts? Not sure what the devtags are so please add if you like.
    (1)

  2. #2
    Player
    Join Date
    Mar 2011
    Posts
    514
    I think it should be a simple 5% xp loss. This game has enough formulas as is.
    (0)

  3. #3
    Player

    Join Date
    Mar 2011
    Posts
    114
    just implement the tried and true death penalty of ffxi....it's that simple.
    (0)

  4. #4
    Player
    Join Date
    Mar 2011
    Posts
    3,208
    I thought that it was stated no exp/sp loss will happen. But w/e Even if a game has a death penatly ppl will still find ways around it via PL. And before ppl say PL is for the weak, The that to the 99% of parties needed a PL. I've been fighting agaist PL for years

    PL= Power leveler, a high level healer outside party keeps people alive.
    (0)

  5. #5
    Player

    Join Date
    Mar 2011
    Posts
    307
    This is not a bad idea. I personally like the idea of deaths damaging gear however, and i have thought of a new twist to that idea. Will put it into a new thread though.
    (0)

  6. #6
    Player
    Join Date
    Mar 2011
    Posts
    3,208
    Quote Originally Posted by Jibe View Post
    This is not a bad idea. I personally like the idea of deaths damaging gear however, and i have thought of a new twist to that idea. Will put it into a new thread though.
    just post it here >.>why do we need 20 threads about the same thing jusy different ideas.
    (0)