Quote Originally Posted by Keres View Post
I'm probably in the minority on this, but I'm a little disheartened at the flood of posts asking (rather indignantly) why the movement animations were "downgraded" (start/stop, etc). I personally much prefer the way it's looking in 2.0, because while the old animations certainly looked much more fluid from a pure cosmetic perspective, having that extra delay while starting or stopping any movement in combat drives me up the wall in 1.0. It makes any sort of movement in combat feel like you're standing in molasses.
Really. this is stupid and people are stupid in general. The game play they showed behind closed Doors at E3 you couldn't
interact with mobs. Fast forward a month and people are surprized that all the animations are not in the game yet. Even
though it has been constantley said that these videos are not finished producted.


PS. I'm not saying that the Quote poster is stupid. Refering to the people making a stink about
unfinish animations.

I'm starting to miss the old SE that didn't share info until finished.