I'm probably in the minority on this, but I'm a little disheartened at the flood of posts asking (rather indignantly) why the movement animations were "downgraded" (start/stop, etc). I personally much prefer the way it's looking in 2.0, because while the old animations certainly looked much more fluid from a pure cosmetic perspective, having that extra delay while starting or stopping any movement in combat drives me up the wall in 1.0. It makes any sort of movement in combat feel like you're standing in molasses.