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  1. #671
    Player

    Join Date
    Mar 2011
    Posts
    261
    Is the character movement animation in ARR going to lack inertia, leaning, transition between running and stopping, as shown in the pre-alpha videos?
    (13)
    Last edited by Nemy; 09-11-2012 at 10:20 PM. Reason: Removing "explanations", and rephrasing.

  2. #672
    Player
    Moosh's Avatar
    Join Date
    Mar 2012
    Posts
    14
    Character
    Mooshy Ohshii
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Can we get tetra master as an in game playable game similar to how u can play peggle within wow.
    (2)
    <a href="http://www.enjin.com/" alt="guild hosting"><img src="http://sigs.enjin.com/sig-ffxiv/42018_e07e81c20cf5935f.png"></a>

  3. #673
    Player
    mizukage's Avatar
    Join Date
    Aug 2012
    Posts
    248
    Character
    Aegis Shield
    World
    Omega
    Main Class
    Marauder Lv 90
    Are you going to add multi ride mounts,like chocobo carriage
    (3)

  4. #674
    Player
    Altanas's Avatar
    Join Date
    Jun 2011
    Location
    Bastok
    Posts
    748
    Character
    Altanas Aidendale
    World
    Excalibur
    Main Class
    Lancer Lv 70
    Can we go back to equiable Traits so that players can customise themselves more but please include a diverse range of useful and situational Traits for us to play around with and think outside the box?
    (4)

  5. #675
    Player
    PSxpert2011's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,383
    Character
    Psxpert Sylph
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Q#15 Will there be more "easter eggs"(secrets to be discovered) in 2.0:ARR and beyond?
    (2)


    ~'\[[_LEGACY_]]/'~
    TENTs because solo-friendly content forces me to want one!
    (HP + Instantly logout anywhere)

    http://na.finalfantasyxiv.com/lodestone/my/
    *Excalibur* Nation: Limsa Laminsa

  6. #676
    Player
    PSxpert2011's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,383
    Character
    Psxpert Sylph
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Q#16 Explain if regional servers and "data-centers" share anything in common. Do they work differently, or are they the same thing?
    (0)


    ~'\[[_LEGACY_]]/'~
    TENTs because solo-friendly content forces me to want one!
    (HP + Instantly logout anywhere)

    http://na.finalfantasyxiv.com/lodestone/my/
    *Excalibur* Nation: Limsa Laminsa

  7. #677
    Player
    Altanas's Avatar
    Join Date
    Jun 2011
    Location
    Bastok
    Posts
    748
    Character
    Altanas Aidendale
    World
    Excalibur
    Main Class
    Lancer Lv 70
    Will Anima and Aethryte teleporting be the same or restricted and will there be layable two way teleporting (portals) or teleporting stones/scrolls/enchants?
    (0)

  8. #678
    Player
    PSxpert2011's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,383
    Character
    Psxpert Sylph
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Q#17 Will the loot system be reformed so we don't just read what treasure rewards there is but also see it and either pass or lot on it?
    (1)


    ~'\[[_LEGACY_]]/'~
    TENTs because solo-friendly content forces me to want one!
    (HP + Instantly logout anywhere)

    http://na.finalfantasyxiv.com/lodestone/my/
    *Excalibur* Nation: Limsa Laminsa

  9. #679
    Player
    Meier's Avatar
    Join Date
    Nov 2011
    Location
    Imagery Land
    Posts
    551
    Character
    Meier Michaelis
    World
    Sargatanas
    Main Class
    Gladiator Lv 70
    Will legendary weapons be a separate in game item from AF weapons or will AF weapon be involved with the legendary weapons?

    Will there be cool animation effect bestowed on gear and weapons with certain rareity to them?
    (0)

  10. #680
    Player
    EdenArchangel's Avatar
    Join Date
    Mar 2011
    Posts
    560
    Character
    Fallen Eden
    World
    Sargatanas
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Nemy View Post
    Is the character movement animation in ARR going to lack inertia, leaning, transition between running and stopping, as shown in the pre-alpha videos?
    Following up on this, can you please tell us the current strafing and backpedaling movement animation isn't the final product?
    (5)

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