Will other and old spells and abilities (Shadowsere, Bio/Dia, Poison, Scourge/Banish, Shock Spikes, Paralyze, Bind, Slow, Water/a/ga, Defender etc.) ever be re-added for player use, instead of monsters just having them?



Will other and old spells and abilities (Shadowsere, Bio/Dia, Poison, Scourge/Banish, Shock Spikes, Paralyze, Bind, Slow, Water/a/ga, Defender etc.) ever be re-added for player use, instead of monsters just having them?
Last edited by Reika; 09-11-2012 at 05:01 PM.



Will the gathering mini-games go away and we instead select the strike power/chop angle/jig direction our selves, or will those too change completely?



Will the AOE toggle return for magic most magic, mainly attack magic, instead of thunder being single only, fire being aoe only, etc.



During Synthesis and Gathering, will we be able to open other UI windows (Main Menu, Party search, Social list, inventory etc.), change LS's, and accept/send party invites?



Will we be able to chat in different LS's by simply useing /1 /2 or /l1 /l2?



Will dungeons no longer have time limits?

Questions
Will drop rates as a whole be a lot more reasonable than the current system from 1.0.
Disciple of Hand and Land, will they become more enjoyable to level in 2.0.
Please explain leves for Disicple of Hand. Right now there is a limit how many you can do within a certain amount of time period. DOW, DOM & DOL do not have this issue as they can continue to take as many leves if they have enough allowance.
Will players be able to reset their point point allotment if they need to in 2.0 for a fresh start.
Will a ARR be a more enjoyable game now?
Thank you




Will there be long hair options for our characters ^O^
Will Class specific gear and weapons be made usable by jobs in 2.0?



Will we see a change in how we use Ally and Enemy signs in A Realm Reborn?
Well... "Common" sense isn't all that common anymore, now is it?
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