How will player housing work? Will we be able to live in estate with our free company, like was announced previously?
How will player housing work? Will we be able to live in estate with our free company, like was announced previously?
From a logistical standpoint, how will 24 man content work?
Will there be a lockout period? Will the drop rate on 'best in slot' items be similar to what darklight is now?
Last edited by JDR388; 09-07-2012 at 03:40 AM.
"A way of seeing is also a way of not seeing."
Kazem Chaharbaghi - The Problematic of Strategy
Will content, such as the main storyline or dungeons, be forcibly level capped?
Will level sync scale your equipped gear and abilities down accordingly?
Guild Wars 2 has a instanced real time event leveling system. Is this what you have planned for guild leves? Or something similar?
will we get a barber shop in game?
Anyone plans on making Berserk (Marauder skill) function like Rampage but with different effect instead of parry increase attack power it would be like this:
Increases your attack speed and attack power for each physical attack you deal, and restores HP for each critical hit you land.
and bloodbath on being AOE spell to heals party members?
Are you willing to add extra context menu to weapons and armors to give us this option:
Use Model.
to use the 3D model of the item without the stats.
Do you worry that players will use “spiritbond” gear during alliance content, similar to how some skilled up weapons during Dynamis in FFXI?
Are there plans to revise the materia system? It is currently completely luck-based, very time-consuming, and mostly yields “junk” materia.
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