In ARR the inventory space will be reduced. What will happen to excess items upon transition to 2.0?
In ARR the inventory space will be reduced. What will happen to excess items upon transition to 2.0?
Any plans on making MP regenerate while active and/or encuring enmity in AAR? With TP becoming full and likely regenerating while active and encuring enmity (especially for tanks), I feel it is neccisary for MP as well.
Have the development team finalised whether new jobs will indeed come from existing classes or will it always be 1 class to 1 job?
Will player's characters get fully voiced dialogue in the storyline like Tidus from Final Fantasy X or remain silent like the current version?
For the dungeon conversion to instanced raids and the redesign of the non-instanced areas, will we still be able to obtain the gear that was available in those specific areas? I.e. the Imperial Operative Dalmatica from the H-1 in Castrum Novum or the Darklight Gloves from Aurum Vale, etc.
On thing I like about the current Ffxiv is how your character moves. Will it change in 2.0 if so why?
Will it take time less to replenish Anima and Leves?
Last edited by AzureSword; 09-13-2012 at 09:09 AM.
At the moment, the only sea event is a single ferry ride between Limsa and the Ferry Docks off Horizon, no other boats moves at all in the active game world. Is there going to be anything added to the seas to make it more lively?
Would you consider adding some form of vanity gear slots if the demand was high enough?
Will you be able to obtain special code items (such as the Garlond Goggles, Asuran Armlets) for characters that already exist?
Muffins > Cupcakes
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