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  1. #601
    Player
    neorei's Avatar
    Join Date
    Mar 2011
    Posts
    1,262
    Character
    Neorei Dawnbreaker
    World
    Excalibur
    Main Class
    Gladiator Lv 70
    Please elaborate on the free company system.
    (6)


    Hero of Carpe Diem Linkshell

    http://hero.guildwork.com/

    always looking for good people.

  2. #602
    Player Xakery's Avatar
    Join Date
    May 2011
    Location
    Limsa
    Posts
    505
    Character
    Xakery Jones
    World
    Gilgamesh
    Main Class
    Archer Lv 50
    Will we be able to change our names? Xylia Magi is not a man cat name
    (0)

  3. #603
    Player
    Altanas's Avatar
    Join Date
    Jun 2011
    Location
    Bastok
    Posts
    748
    Character
    Altanas Aidendale
    World
    Excalibur
    Main Class
    Lancer Lv 70
    A number of jobs have stances in their actions e.g MNK, WHM, WAR, but are there any plans to delve deeper into stance systems such as unique actions which you only gain access to once you activate the stance?
    (1)

  4. #604
    Player
    Altanas's Avatar
    Join Date
    Jun 2011
    Location
    Bastok
    Posts
    748
    Character
    Altanas Aidendale
    World
    Excalibur
    Main Class
    Lancer Lv 70
    Can Job stances be more visibly pronounced, such as an aura or en-spell type animation on hit, as I often forget what stance I am on when playing MNK or forget I am in cleric stance when on WHM etc
    (2)

  5. #605
    Player
    Altanas's Avatar
    Join Date
    Jun 2011
    Location
    Bastok
    Posts
    748
    Character
    Altanas Aidendale
    World
    Excalibur
    Main Class
    Lancer Lv 70
    We will gain some form of bonus for "Fine Play" and build up meters for a "Limit Break Gauge" but will these gauges be filled if we use a broad range of actions and strategy or will they simply be filled by mindless spamming of actions, would it not be an idea to decrease or slow the filling up of the gauges if parties are mindlessly spamming?
    (0)

  6. #606
    Player
    Altanas's Avatar
    Join Date
    Jun 2011
    Location
    Bastok
    Posts
    748
    Character
    Altanas Aidendale
    World
    Excalibur
    Main Class
    Lancer Lv 70
    Will PvP simply be players meleeing/spell casting against players like Ballista in FF11 or will there be a breadth of options/objectives/strategies involved such as having team members man cannons in sieges, bring down castle gates, etc
    (1)

  7. #607
    Player
    Altanas's Avatar
    Join Date
    Jun 2011
    Location
    Bastok
    Posts
    748
    Character
    Altanas Aidendale
    World
    Excalibur
    Main Class
    Lancer Lv 70
    As well as PvE and PvP activities, can we have merged PvPvE activities as well such as Tiamat descending on the Front Lines half way through battle?
    (1)

  8. #608
    Player
    NoloeTazier's Avatar
    Join Date
    Nov 2011
    Location
    Ul'Dah
    Posts
    865
    Character
    Noloe Tazier
    World
    Balmung
    Main Class
    Gladiator Lv 80
    If the majority of the player base wanted the Class based system scrapped for just the Job system would it be considered?
    (4)
    Check out my Lore posts:
    An Eorzean Timeline: http://forum.square-enix.com/ffxiv/threads/64377-An-Eorzean-Timeline-Reborn

  9. #609
    Player
    NoloeTazier's Avatar
    Join Date
    Nov 2011
    Location
    Ul'Dah
    Posts
    865
    Character
    Noloe Tazier
    World
    Balmung
    Main Class
    Gladiator Lv 80
    How many beastmen who worship a primal are in design?
    (1)
    Check out my Lore posts:
    An Eorzean Timeline: http://forum.square-enix.com/ffxiv/threads/64377-An-Eorzean-Timeline-Reborn

  10. #610
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    - Are there any changes planned for the spiritbond and materia systems going into 2.0?
    (2)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

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