Please elaborate on the free company system.
Please elaborate on the free company system.
Hero of Carpe Diem Linkshell
http://hero.guildwork.com/
always looking for good people.
Will we be able to change our names? Xylia Magi is not a man cat name![]()
A number of jobs have stances in their actions e.g MNK, WHM, WAR, but are there any plans to delve deeper into stance systems such as unique actions which you only gain access to once you activate the stance?
Can Job stances be more visibly pronounced, such as an aura or en-spell type animation on hit, as I often forget what stance I am on when playing MNK or forget I am in cleric stance when on WHM etc
We will gain some form of bonus for "Fine Play" and build up meters for a "Limit Break Gauge" but will these gauges be filled if we use a broad range of actions and strategy or will they simply be filled by mindless spamming of actions, would it not be an idea to decrease or slow the filling up of the gauges if parties are mindlessly spamming?
Will PvP simply be players meleeing/spell casting against players like Ballista in FF11 or will there be a breadth of options/objectives/strategies involved such as having team members man cannons in sieges, bring down castle gates, etc
As well as PvE and PvP activities, can we have merged PvPvE activities as well such as Tiamat descending on the Front Lines half way through battle?
If the majority of the player base wanted the Class based system scrapped for just the Job system would it be considered?
Check out my Lore posts:An Eorzean Timeline: http://forum.square-enix.com/ffxiv/threads/64377-An-Eorzean-Timeline-Reborn
How many beastmen who worship a primal are in design?
Check out my Lore posts:An Eorzean Timeline: http://forum.square-enix.com/ffxiv/threads/64377-An-Eorzean-Timeline-Reborn
- Are there any changes planned for the spiritbond and materia systems going into 2.0?
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
* Design ideas:
Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)
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