For clarity, will player/company housing be in predefined spots or can housing be built anywhere in the estate zone to our choosing?
For clarity, will player/company housing be in predefined spots or can housing be built anywhere in the estate zone to our choosing?
Will player/company estates start as barren land to be cultivated and built upon together as a guild over the long term?
Will company leaders/officers/members be able to decorate the landscape in estate neighbourhoods so as to customise the look of their neighbourhood (perhaps to mimic a suburban town, a rural village, a shanty town like the lower level in Rabanastre, a manufacturing town, a mining outpost, a thieves den, etc) and have control over items within the landscape other than houses (such as tree model and placement / shrubs / rocks / camp fires / lights / gates / etc)
Will 2.0 support multi-clients on one PC?
Are you going to add cash shop items like costumes for chocobo and our players?
Are you going to add specialization for classes Monk for example: Path of Wind damage dealer + buff party spells
Path of Fire: damage dealer + enfeebling
path of earth: Tank spells for ex stone skin
will there be black belt monk quest in 2.0?
What are you plans for monk in 2.0? are you going to replace all the useless skills currently he have with ones that can benefit party and his Damage?
Any plans to make monks true melee class instead of being hybrid class that uses MP?
Will our Characters get vioce actors too, and have them talk during the main story quest?
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.