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  1. #391
    Player
    TheFatHousecat's Avatar
    Join Date
    Mar 2011
    Posts
    710
    Character
    Deepening Shadow
    World
    Balmung
    Main Class
    Warrior Lv 70
    What incentives will you provide within combat to keep people from spamming? Will the entire combat system circulate around TP/MP management?
    (2)

  2. #392
    Player
    TheFatHousecat's Avatar
    Join Date
    Mar 2011
    Posts
    710
    Character
    Deepening Shadow
    World
    Balmung
    Main Class
    Warrior Lv 70
    How will the combo system be altered to fit within 2.0's combat?
    (1)

  3. #393
    Player
    TheFatHousecat's Avatar
    Join Date
    Mar 2011
    Posts
    710
    Character
    Deepening Shadow
    World
    Balmung
    Main Class
    Warrior Lv 70
    Do you have anything planned to keep combat from becoming too linear and 'easy'?
    (0)

  4. #394
    Player
    lackofwords's Avatar
    Join Date
    Mar 2011
    Posts
    431
    Character
    Dalimin Dataru
    World
    Hyperion
    Main Class
    Thaumaturge Lv 90
    Soken mention, in FINAL FANTASY XIV Special Talk Session, the team has paid attention to ambiance sound effects in ARR, will there be crowd ambiance noises on busy streets or taverns like the Quicksand in Ul'dah?
    (4)

  5. #395
    Player
    Kona4me's Avatar
    Join Date
    Aug 2011
    Location
    Ul'dah
    Posts
    175
    Character
    Faris Leonhart
    World
    Ragnarok
    Main Class
    Arcanist Lv 61
    Is there any plans to change the current music for private Chocobo?
    (1)

  6. #396
    Player
    lackofwords's Avatar
    Join Date
    Mar 2011
    Posts
    431
    Character
    Dalimin Dataru
    World
    Hyperion
    Main Class
    Thaumaturge Lv 90
    Since players can jump over obstacles which would have originally obstructed them if they weren't able to jump, then does this also mean monsters and enemies can leap over obstacles to reach and attack players?
    (5)

  7. #397
    Player
    BarretWallace's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    53
    Character
    Secret Science
    World
    Halicarnassus
    Main Class
    Machinist Lv 90
    Like the stone pillars as shields in Garuda battle, will we see more raid/dungeon, NM and Primal designs that incorporate environmental interactivity into battle strategy?
    (2)
    Last edited by BarretWallace; 09-08-2012 at 11:34 AM.

  8. #398
    Player
    carlosx's Avatar
    Join Date
    Feb 2012
    Location
    Santo Domingo R.D.
    Posts
    165
    Character
    Carlosx Taka
    World
    Diabolos
    Main Class
    Gladiator Lv 60
    will the Gooble jump?
    (0)

  9. #399
    Player
    Tetsaru's Avatar
    Join Date
    Jul 2011
    Posts
    331
    Character
    Tetsaru Arigashi
    World
    Excalibur
    Main Class
    Gladiator Lv 80
    What new content and/or story elements can we expect to see regarding the Twelve deities?
    (0)

  10. #400
    Player
    Tetsaru's Avatar
    Join Date
    Jul 2011
    Posts
    331
    Character
    Tetsaru Arigashi
    World
    Excalibur
    Main Class
    Gladiator Lv 80
    In 1.0, your guardian deity and nameday had no known effects on your character. Are there any plans on changing this with the new character creator options?
    (8)

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