Why a party limit break feature? I know its a replacment for battle regimen....but why not individual limit breaks? If i recall correctly, no ff in the whole series had a whole party limit break...
Why a party limit break feature? I know its a replacment for battle regimen....but why not individual limit breaks? If i recall correctly, no ff in the whole series had a whole party limit break...
How will the quests to obtain relic weapons change in A Real Reborn?
Will the official final fantasy XIV website be hosting an armory system similar to WoW's where we can view other characters data/gear?
I hope player estates will not just be glorified storage so what wider functions and purposes will be available at player estates?
In regards to end game content in A Real Reborn, It
s been mentioned that you plan on making content for groups larger than 8 people. How many people will these alliance style raids consist of? Are there any plans of making less than 8 man content?
In A Real Reborn do you intend to keep the current retainer/market ward system? Or will you be improving the way player storage works?
Since several mechanics in the game are being revamped and attuned, what can we expect of the attributes like STR,DEX,VIT..etc to work, will they be more meaningful like instead +50 to see some chance maybe a +5 will see a difference, also does the elemental resistances will still play some sort of role or will they be complete removed. /Back in the day they said that you could become an @Fire Mage or an Ice Mage depending on how you set you elemental attributes may we see something like this?/
Can you give us any information on the new changes to crafting and gathering systems in a real reborn?
In the future, is there any possibility of releasing comprehensive data on stats, their caps, and what they directly effect?
I'n the current version of the game Ul'dah is used as a central gathering point of players. Can we expect a new central city for players to gather in at the launch of A Realm Reborn ala-Jeuno/Whitegate?
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