A new loot system, i.e. need versus greed, was mentioned to replace the current one- can you talk about that?
A new loot system, i.e. need versus greed, was mentioned to replace the current one- can you talk about that?
Are you going to adjust Monks so that they can focus on only two stats instead of 3 like most jobs?
You get things from other FF games into XIV (saucer,crystal tower,...) - what are you planning to implement from FFXI?
Are there any plans to make the "Main story areas", market wards, and Grand company offices real places or will they stay as is by going to one place and picking the one you want to zone to form a list?
Will you implement tiered NM systems in the openworld catering from a) amateur to skilled and b) solo to party to alliance content?
What will be done in ARR so players won't have to camp Ul'dah shouting or looking for shouts to get things done.
What is the purpose of keeping the class systems in the game? How will the classes differentiate from jobs in a realm reborn?
How much will PVP interfere with the balance of PVE in A Realm Reborn?
How long can we expect to wait after the last character save on November first before A Realm Reborn goes live?
Will I understand you wont give any details on the subject, but In addition to Summoner/Arcanist can we expect there to be any more jobs/classes launched at the release of A Realm Reborn?
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