Do you still intend to keep the promise to re-implement emotes’ orienting toward targeted entities as they used to before patch 1.20?
Do you still intend to keep the promise to re-implement emotes’ orienting toward targeted entities as they used to before patch 1.20?
Last edited by Fensfield; 09-07-2012 at 04:30 AM.
Roleplay Profile: http://ffxiv-roleplayers.com/showthread.php?tid=961&pid=15275#pid15275
1. Would you be able to confirm whether or not the new UI is made using Scaleform?
2. What technologies would the new version be supporting out of the gate? Crossfire/SLI/Direct X10 or 11/Eyefinity/3D?
- Kurokikaze
This is how I feel when I read posts on these boards:
Do you have any plans to implement a Beastmaster job or Tamer class to Final Fantasy XIV in the future?
When the Chocobo raising / buddy system is implemented, how many chocobos can you own at once, and how many can you use to assist you in battle?
Will Path Companions still play a role? If so, will they be more active/accessible?
Are there any plans to include a Chocobo Racing mini-game at the Golden Saucer in Final Fantasy XIV?
How about optional level caps to add more challenge to quests?
Ultimate FATE fix/redesign: http://forum.square-enix.com/ffxiv/threads/92555-Making-FATEs-smarter!-%28Comprehensive-FATE-%28-guildleve-quest%29-fixes-redesign%29
Better integrating DoH/L into the endgame: http://forum.square-enix.com/ffxiv/threads/90616-Getting-DoH-DoL-more-involved-in-endgame-progression...-%28two-ideas%29
Will it be possible, at any point, to talk to NPCs and accept quests while on the back of a Chocobo in A Realm Reborn?
The solo monster arena in the Golden Saucer in FFVII with a slot buff/debuff system was very entertaining. Are there any plans to add something similar in FFXIV: ARR?
Last edited by Buddhsie; 09-07-2012 at 01:31 PM. Reason: derp
Will Roegadyn get an tail option at character creation?
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