Quote Originally Posted by Elexia View Post
When Bungie showed off how much data Halo Reach was producing during it's first few months, I believe it was at the 6TB mark. Halo is a shooter, far less data than an MMORPG (but still a lot of data), yet it still produced that much data for not having all the bells and whistles of an MMORPG.
Well, alot of that data is inconsequential for the question at hand. Things such as transaction histories, checksums to detect speed-hacks, or any number of other data that can be stored is probably going to be thrown out, and thus doesn't add to the proposed transfer time.