Quote Originally Posted by Delsus View Post
And you are stupid for thinking its the same as converting a WMV to MP4, these are large complex databases they are converting, when I say large I am talking about at the very least 40TB of data, then they need to run a checksum on every file and every record in the database, because one file becomes corrupt and everyone could loose relics, imagine what that would do to the community.

They know there are problems with the existing server hardware so Mr. Knowitall what would be the benefit of recycling server hardware, they spend millions to rebuild the game from the ground up just to not solve anything? This is FFXIV's last chance, it fails at ARR its dead and SE wants the income.

Your post lacks any logic, if there is any please point it out to me.
40tb of data... You're clearly out of your mind. The game servers have a smaller amount of graphics data than clients. The rest is control data. few hundred thousand lines. What makes games large is not the code, it's the graphics. Physics engines, environmental action data, etc, is not large compared to graphics. Lets take a game like gran turismo 5. Incredibly large. However it's physics are not much more than GT4, but it's graphics are. I'd bet that every characters .dat file is no more than a meg, and closer to 150-200k. Even if you had a flag for every single in game item for whether the character had it or not, and 2 flags for gear, 1 for if you have it and 1 for if it's equipped, plus each class/job flag and number values for lifetime xp, that's the largest and most inefficient way to do it. However I'm sure they just have a sub container inside the module that has a list of items in inventory which would take up much less space. And it would be in a numerical format, not a list that reads the actual item. For each character plus 2 retainers, the entirety of the data would certainly be no more than a meg. Ever open a .config file for a game? It looks like that. Not some magical graphics rendering of your character and stuff.