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  1. #891
    Player
    Tonkra's Avatar
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    May 2011
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    2,084
    Character
    Quichy Sturmbruch
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 59
    Quote Originally Posted by Nemy View Post
    He never implied he knows the future, he just said that based on what he saw, he assumes that the animation is not finalised.

    Anyway, i would still have problems with it if its a "finalised" version of what we see now though. Based on how it feels as i move my character i'll decide if i'll continue playing or not.

    have you even watched the trailer..?

    i mean look closely.. very closely at the animations

    ->>>here<<<<- you can see how much detail the sword technique of the paladin has... he throws shortly his sword into the air and grabs it back..

    look at it closely and say the animations in a total have been downgraded..



    And then... look back to Alpha footage of 1.0.

    Does <<this>> looks so much better to you? for me totally not.. (Combat animations). it just looks like pinocchio.
    (3)
    Last edited by Tonkra; 09-15-2012 at 02:25 AM.

  2. #892
    Player
    Keisuna's Avatar
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    Dec 2011
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    Gridania
    Posts
    311
    Character
    Shiro Turuphant
    World
    Balmung
    Main Class
    Conjurer Lv 50
    While I understand the concern, and most certainly encourage people to let the developers know when there's something about the game that they don't like, I don't think this topic warrants the amount of discussion that it's gotten. I agree, the animations look choppy and stiff, but I think you definitely have to keep in mind that this is a pre-alpha build.

    Making video games is harder than most people realize, and the fact that they haven't polished the animations at this point isn't surprising. They've only had, what, a year and a half to completely remake an entire game? Making it the first time took several years and the ARR team has not only been making the new version, but has also been improving on and updating the current version.

    I think I know how Louis C.K. feels now. :P
    (1)

  3. #893
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    Mar 2011
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    someplace
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    810
    Quote Originally Posted by Tonkra View Post
    have you even watched the trailer..?

    i mean look closely.. very closely at the animations

    ->>>here<<<<- you can see how much detail the sword technique of the paladin has... he throws shortly his sword into the air and grabs it back..

    look at it closely and say the animations in a total have been downgraded..



    And then... look back to Alpha footage of 1.0.

    Does <<this>> looks so much better to you? for me totally not.. (Combat animations). it just looks like pinocchio.
    I didn't see any ridiculous-looking strafing in that alpha footage. I think you're probably the one that needs to look at the 2.0 videos again. Especially the latest one from the live letter.

    They were obviously going for this type of movement: http://www.youtube.com/watch?v=wbYbh...ailpage#t=145s

    And failed tremendously.
    (0)


  4. #894
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    Quote Originally Posted by Tonkra View Post
    have you even watched the trailer..?

    i mean look closely.. very closely at the animations

    ->>>here<<<<- you can see how much detail the sword technique of the paladin has... he throws shortly his sword into the air and grabs it back..

    look at it closely and say the animations in a total have been downgraded..



    And then... look back to Alpha footage of 1.0.

    Does <<this>> looks so much better to you? for me totally not.. (Combat animations). it just looks like pinocchio.
    We're not talking about weaponskills. We're talking about the way our characters move through the map.

    Please, read the OP.

    Also, yes. The pre-alpha 1.0 footage, on the first ever gameplay video ever shown of FFXIV, had infinitely better movement animation than 2.0 footage.
    (3)
    Last edited by Nemy; 09-15-2012 at 01:58 PM.

  5. #895
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    Quote Originally Posted by Keisuna View Post
    While I understand the concern, and most certainly encourage people to let the developers know when there's something about the game that they don't like, I don't think this topic warrants the amount of discussion that it's gotten. I agree, the animations look choppy and stiff, but I think you definitely have to keep in mind that this is a pre-alpha build.

    Making video games is harder than most people realize, and the fact that they haven't polished the animations at this point isn't surprising. They've only had, what, a year and a half to completely remake an entire game? Making it the first time took several years and the ARR team has not only been making the new version, but has also been improving on and updating the current version.

    I think I know how Louis C.K. feels now. :P
    I love you just for the fact that you linked Louis. I love the guy, but what he says there doesn't really apply here. Technology doesn't take steps backwards, and we're certainly not talking about animations not being polished. Its a completely new approach to animation. (and of course controls now, since backpedaling affects controling) Even polished, it would be way worse than what we have.
    (1)

  6. #896
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    Quote Originally Posted by Elexia View Post
    It looks on par with other MMOs you could download and play this very moment...so....
    Not really. If they polish it, it could maybe look on par with other mmos, and yet still be outdated since GW2's animation is closer (but still pretty far) to what we currently have in 1.0.

    Just to make this clear, polishing means fine tuning. The core way of movement would remain the same. Removing the backpedaling for example, is not polishing. Its changing.

    So even polished, the animation of FFXIV, would go from absolutely best animation ever implemented in an mmo, to an already outdated one. (I also tend to believe that most if not all of the problems the animation seemed to be causing to fights like Ifrit, was due to connection lag)
    (1)

  7. #897
    Player
    Valmonte's Avatar
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    Jul 2011
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    United Federation of Awsome
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    1,136
    Character
    Felix Valmont
    World
    Balmung
    Main Class
    Lancer Lv 35
    polish all you want a shiny turd is still a turd.
    (1)

  8. #898
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    I'm just really disgusted by the fact that they didn't say a word about the animation, even though they know there are 2 major threads and a petition signed by over 160 people.

    And that's not grass we're talking about. Its the movement of our characters.

    I see them talking about every other thing, ignoring the big elephant in the room.

    I hope they don't lose their existing fan base by attempting to cater to someone else, that doesn't give half a "prat" about them in the first place.
    (2)

  9. #899
    Player
    Aion's Avatar
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    Mar 2011
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    966
    Character
    Aion Zwei
    World
    Masamune
    Main Class
    Gladiator Lv 54
    Quote Originally Posted by Nemy View Post
    I'm just really disgusted by the fact that they didn't say a word about the animation, even though they know there are 2 major threads and a petition signed by over 160 people.

    And that's not grass we're talking about. Its the movement of our characters.

    I see them talking about every other thing, ignoring the big elephant in the room.

    I hope they don't lose their existing fan base by attempting to cater to someone else, that doesn't give half a "prat" about them in the first place.
    there are good reasons that "someone else" doesnt give half a "prat" about them in the first place
    (3)
    Aion Zwei - Masamune

  10. #900
    Player
    FireBud's Avatar
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    Oct 2011
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    Middle-Earth
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    28
    Character
    Fire Bud
    World
    Hyperion
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    Marauder Lv 50
    Quote Originally Posted by Nemy View Post
    I also tend to believe that most if not all of the problems the animation seemed to be causing to fights like Ifrit, was due to connection lag
    Animation Lock and Fire Plume Issues are different.

    One is related to latency and the other isn't, I'm starting to think your just saying this stuff to be a troll at this point.
    (1)

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