Maybe they read this topic and banned from alpha !
seriusly, check language set on lodestone. If it's different from your account region gives an error
Technically, its not a year and a half into development, since they had so much content from FFXIV, and working on an engine that should be compatible with Crystal Tools in many ways. Also nobody forced them to rebuild the game from the ground up, instead of heavily patch and expand the current one.Beautifully written. The most important thing in "any" game honestly is the game play itself. Miyamoto from Nintendo has said several times that how they make games is that they build the core game play and make sure it is solid, then they will make a story around that game play. This is the same thing with MMO's, and even Blizzard did this. They made sure the game play was solid before adding the world, lore, and neat animations in later.
The new development team for FFXIV is going by these ideals, they want to make sure that the game play is as solid and fluid as possible, and one of the things to do was cut down on the animation. You can be disappointed all you like, but on a technical scale, you should understand the situation.
From a player's point of view, you have to also realise that we're not just potential customers, we are people who invested in this game in many different ways so taking away core elements of it shouldn't be made so lightly in my opinion. I really don't want to sound like a self-entitled idiot, but there is a difference here worth pointing out.
I'll understand when people start muttering incessantly about combat feeling like "The Secret World" and once again declaring the game a failure for new reasons.Beautifully written. The most important thing in "any" game honestly is the game play itself. Miyamoto from Nintendo has said several times that how they make games is that they build the core game play and make sure it is solid, then they will make a story around that game play. This is the same thing with MMO's, and even Blizzard did this. They made sure the game play was solid before adding the world, lore, and neat animations in later.
The new development team for FFXIV is going by these ideals, they want to make sure that the game play is as solid and fluid as possible, and one of the things to do was cut down on the animation. You can be disappointed all you like, but on a technical scale, you should understand the situation.
Yoshi actually addressed this in one of his earlier letters to us. They problem with the current engine was the code was such a jumble of a mess to decipher it was decided it would be easier to just build a new engine and game off of that from the ground up. Since they determined fixing the current coding would cause more problems then fix anything >.<. I seriously want to know who they hired for the initial coding job to make such a horrible speghetti knot mess of the original engine and game to make it hard to improve upon it correctly.Technically, its not a year and a half into development, since they had so much content from FFXIV, and working on an engine that should be compatible with Crystal Tools in many ways. Also nobody forced them to rebuild the game from the ground up, instead of heavily patch and expand the current one.
Xeto Milanti Bei
sometimes i think the original FF dev team didn't care at all of this game .Yoshi actually addressed this in one of his earlier letters to us. They problem with the current engine was the code was such a jumble of a mess to decipher it was decided it would be easier to just build a new engine and game off of that from the ground up. Since they determined fixing the current coding would cause more problems then fix anything >.<. I seriously want to know who they hired for the initial coding job to make such a horrible speghetti knot mess of the original engine and game to make it hard to improve upon it correctly.
When you have Tanaka who seems to have only played the games he have created, this what happens. http://www.metacritic.com/game/pc/fi...asy-xiv-online![]()
Thank you very much for your application to be a FINAL FANTASY XIV: A Realm Reborn alpha tester!
All good.
Sorry, but SE's objective right now is to not cater to a niche audience, they want to appeal to "everyone". If you are so hooked on FFXI's outdated(not saying bad) game play and concepts, well, FFXI is still up, and getting an expansion pack.Technically, its not a year and a half into development, since they had so much content from FFXIV, and working on an engine that should be compatible with Crystal Tools in many ways. Also nobody forced them to rebuild the game from the ground up, instead of heavily patch and expand the current one.
From a player's point of view, you have to also realise that we're not just potential customers, we are people who invested in this game in many different ways so taking away core elements of it shouldn't be made so lightly in my opinion. I really don't want to sound like a self-entitled idiot, but there is a difference here worth pointing out.
You cannot hook your audience back in just by making major fixes to the current version and say "Ohh its fixed now, come play our game!". Potential customers are not going to buy that. Now when a developer says "Hey we trashed the old game and built a completely brand new one from scratch that meets MMO standards and beyond.", I am very sure, that potential customer is more intrigued to buy the game.
Sorry, but this decision from them to completely rebuild the game play to it's core was completely necessary. A lot of ideas and requests not just from the developers, but even the "invested fans", simply cannot be done with the 1.0 engine and battle system. PvP would be a joke in 1.xx. All keeping the current battle system would do is the developers making a poor attempt to standardize an outdated feeling battle system. Also, making beautiful animations and moving around at the same time would be stupid looking.
It was still their decision though. Its not like they had to do it.
Also, if the lack of the current quality of animation is due to their decision to build a new engine, then the word easier there, takes a whole new meaning.
Yeah but if enough of it is rotten it's not worth saving. That's the whole premise of 2.0. Even if you're not a game developer, the year of f2p, the public apology, the Legacy discounts are all saying how rotten the game was. They're not supporting that game any more. They're burying the copies of it in the Arizona desert. I would never support them trying to zombie FFXIV. It's too limited, too clunky. There was so much people wanted that "couldn't be done with the current client", "couldn't be done with the current servers and structure", "couldn't be done with the current UI".
Every time I sell something on a retainer I'm reminded how crappy 1.0 is. No amount of pretty, realistic animation would make me want them to stop rebuilding the entire game.
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