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  1. #591
    Player
    lololink's Avatar
    Join Date
    Jul 2011
    Posts
    4,617
    Character
    Nel Artux
    World
    Asura
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Caedeia View Post
    There shouldn't have to be sacrifices. And no one is calling it as you paraphrased. It's not as if those of us wishing to keep detailed animations were against a better gameplay experience; we've been right there with you, begging for improvements. So when the tables are turned and we've had our wonderfully unnoticed animations taken away, you're okay with turning face and saying "Well, as long as I've got my gameplay..?"
    Yeah there shouldn't be sacrifices but hey welcome to the real world where money rules !!
    (0)

  2. #592
    Player
    Nero's Avatar
    Join Date
    Mar 2011
    Posts
    1,671
    Character
    Karon Mephisto
    World
    Ragnarok
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Nabiri View Post

    We have no idea if we can just turn and immediately run in another direction like we can now.
    I really would like to know and have my mind put at ease.
    Gogo Question-Thread for the Live-Letter this Weekend. I would give that Question a like.
    (3)

  3. #593
    Player
    Mikita's Avatar
    Join Date
    Mar 2011
    Posts
    1,136
    Character
    Mikita Nightsong
    World
    Anima
    Main Class
    White Mage Lv 90
    Quote Originally Posted by lololink View Post
    Quote Originally Posted by Mikita View Post
    I try not to post anything negative here...
    ... but this is seriously, seriously disappointing. Very sad right now.
    How can you possibly say that focusing on gameplay is a bad idea ?
    The trailer and title song Answers are what sparked my interest in FFXIV. "the land's alive, so believe"

    FFXIV as it is now actually feels like a living world that I can play in. The graphics quality, aethestics, and even the animation so impressed me when I started, and continue to be a large part of what I enjoy here. I had never been interested in video games before, but FFXIV feels like more than just a game and that is what hooked me.

    Of course I will wait for ARR, and I will try it when it is released. But if it turns out to be "just a game" where I sit in my chair, push buttons and watch this digital "thing" move around on the screen ... I'm not sure if it will continue to hold my interest as it has done every day for the past 2 years.
    (5)

  4. #594
    Player
    lololink's Avatar
    Join Date
    Jul 2011
    Posts
    4,617
    Character
    Nel Artux
    World
    Asura
    Main Class
    Gladiator Lv 80
    Once again they never said that we will have a soulless game FFS !They deleted these animation because it made the gameplay suck , the soul of FF14 don't make gameplay suck !
    (0)

  5. #595
    Player
    Valmonte's Avatar
    Join Date
    Jul 2011
    Location
    United Federation of Awsome
    Posts
    1,136
    Character
    Felix Valmont
    World
    Balmung
    Main Class
    Lancer Lv 35
    Quote Originally Posted by lololink View Post
    Once again they never said that we will have a soulless game FFS !They deleted these animation because it made the gameplay suck , the soul of FF14 don't make gameplay suck !
    no they deleted the animations for something they never even bothered to do a proper poll about.
    (5)

  6. #596
    Player
    lololink's Avatar
    Join Date
    Jul 2011
    Posts
    4,617
    Character
    Nel Artux
    World
    Asura
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Valmonte View Post
    no they deleted the animations for something they never even bothered to do a proper poll about.
    and what is it then ?
    (0)

  7. #597
    Player

    Join Date
    Mar 2011
    Posts
    261
    Quote Originally Posted by AsterBarnivere View Post
    God forbid the team makes sacrifices to make your gameplay experience worthwhile...
    False dilemma.

    Quote Originally Posted by AsterBarnivere View Post
    But we all know animation and graphics make the game and nothing else in between.
    In an MMO?

    World Design > Character design / animation > Co-operation > everything else.

    If you think the first 2 are lower than anything else, please, play the following game : Every mmo currently alive

    Talk to x, take x quests, run there, kill x wolves, deliver the x at the x location, get to level x to get x weapon, level the next character.

    An mmo is about the little stories and situations among the players. Our characters and the world is the main focus of the game. Not the story line or how exactly we kill things. We have a TP bar that gets full as we fight? We're gonna have a TP bar that is full by default and will go down as we fight. Big deal. Tell me about the world design, and how the characters feel.

    An example of gameplay design that is on par with animation, and world design :

    A lot of people liked the slow paced fights of early FFXI. Not because it was awesome gameplay, but because it gave the fight a believable gravity, a good feeling of actually doing something that matters, instead of the grindy feeling you get when jumping a monster that is going to be dead in a second.

    These are the kinds of feelings i expect from an FF mmo, with animation playing a big part of it.
    (4)

  8. #598
    Player
    Valmonte's Avatar
    Join Date
    Jul 2011
    Location
    United Federation of Awsome
    Posts
    1,136
    Character
    Felix Valmont
    World
    Balmung
    Main Class
    Lancer Lv 35
    Quote Originally Posted by lololink View Post
    and what is it then ?
    Figure it out.
    (1)

  9. #599
    Player
    lololink's Avatar
    Join Date
    Jul 2011
    Posts
    4,617
    Character
    Nel Artux
    World
    Asura
    Main Class
    Gladiator Lv 80
    i can't figure it out , so or you are thinking of somthing i don't or there is no such reason ...
    (0)

  10. #600
    Player
    LlenCoram's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,593
    Character
    Llen Coram
    World
    Sargatanas
    Main Class
    Fisher Lv 80
    I think the issue is being lost here. The current issue isn't that "clunky controls are RUINING gameplay!" or that "backpedaling is bad!", it's that, based on what we've seen from the gameplay vids, the current movement animations are bad enough that people who play Elder Scrolls/Fallout 3/most Gamebryo games would blush. On first seeing the movements I chuckled and said to myself, "Luminous is the Gamebryo engine! Good thing this is pre-alpha."

    A more realistic running animation without start/stop animations does nothing to gameplay. I can fully understand lowering the quality of the animations to better suit a faster-paced game, but c'mon. The current animations in all the videos we've seen so far are just plain bad. There are no redeeming qualities to them. Surely there's a way to mix fastpaced gameplay with better quality movement animations? I can't see why they said, "We need this game to move fast. Let's throw all of the animations in the bin."

    EDIT: To point out, I squealed like a girl at the gameplay videos. The landscape is gorgeous, the jumping looks fun, the flappy-wing hop the chocobos do is an 11 on the cute scale, and the lighting looks fantastic. My above statement is purely about the running motions.
    (6)
    Last edited by LlenCoram; 09-12-2012 at 10:41 AM.

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