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  1. #51
    Player
    KiriA500's Avatar
    Join Date
    Aug 2011
    Location
    Ul'dah
    Posts
    2,434
    Character
    Doctor Beatbox
    World
    Excalibur
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Elexia View Post
    An upgrade in one area but a downgrade in others when they could have just kept everything the way it is now and upgraded it lol. So if it still looks like a downgrade even post Alpha/Beta, guess they really did downgrade things infavor of PvP.
    Well, adding PvP is a downgrade in itself, but that's just my opinion.
    (4)

  2. #52
    Player

    Join Date
    Oct 2011
    Posts
    59
    To the OP:

    Turn physics off and run around in this version.

  3. #53
    Player
    Kiote's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,774
    Character
    Kiote Corissimo
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Sadly, I doubt this is because of pre-Alpha..

    The Dumbed down movement animations are probably do to some incompatibility with the new movement control system.

    You should expect to see a lot of little things go out the window in favor of more mainstream MMO functionality. Sad.
    (6)

  4. #54
    Player
    Fensfield's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    677
    Character
    Forra Descren
    World
    Balmung
    Main Class
    Lancer Lv 70
    Quote Originally Posted by Kiote View Post
    Sadly, I doubt this is because of pre-Alpha..

    The Dumbed down movement animations are probably do to some incompatibility with the new movement control system.

    You should expect to see a lot of little things go out the window in favor of more mainstream MMO functionality. Sad.
    Tell me about it - it's a pattern we've been seeing since Yoshida came in. Yeah, yeah, lay into me all you like and of course some things have unconditionally improved, but I miss so much the realistically proportioned wildlife, 'hitching' on entities rather than just ghosting through them like they aren't there, and non-combat actions for creatures like warning postures, watching, and so forth.

    I just hope they keep that promise made by the rep's a while back to reinstate target-oriented emotes come v2.0. Somehow I get the nasty feeling they plan on trying to sweep that under the carpet.
    (5)
    Last edited by Fensfield; 09-06-2012 at 12:13 AM.
    Roleplay Profile: http://ffxiv-roleplayers.com/showthread.php?tid=961&pid=15275#pid15275

  5. #55
    Player
    darkm0d's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    216
    Character
    Dark Mod
    World
    Excalibur
    Main Class
    Arcanist Lv 50
    It's a rather silly thing to complain about at this point. I can understand why someone could be bothered by that animation change, or "lack" but it's sort of selfish to be that annoyed over something that (many) would consider completely trivial when most of us have a much longer agenda of things we'd rather see addressed.

    I absolutely hate the feeling of being a big ball of rubber attached to a bunch of rubber bands that is XIV (it's gotten better but damn).

    The dark souls comparisons are rather amusing, that game is very much not an mmo and it's striving for that realistic feel. It does it well, and everyone should love it when they are playing DS. But in an mmo I don't feel it's a necessity, it's more of an inconvenience.
    (3)

  6. #56
    Player
    Xmbei's Avatar
    Join Date
    Mar 2011
    Posts
    1,030
    Character
    Kiros Forsa
    World
    Balmung
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Mijin View Post
    Everyone's excuse for everything someone says negative about 2.0.

    It's really a silly argument considering the games pretty much done already and they are stating testing in like a few weeks.
    Really like FFXIV 1.0 was pretty much done before going into alpha and beta? right..... Statement is a legitimate reason. Until actually play testing starts and we see how it plays and find bugs or actually game mechanics that are irksome to us, we can not say a video pre optimization (which usually comes post/during beta to pre-release). Also an MMO is never "pretty much done"..... ever.... if it was they would not need patches or updates or expansions. (yes a lame-duck statement) but you can't say mine is ridiculous statement when yours is just as bad.
    (2)
    Xeto Milanti Bei

  7. #57
    Player
    LlenCoram's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,593
    Character
    Llen Coram
    World
    Sargatanas
    Main Class
    Fisher Lv 80
    I have a feeling I know the reason behind these complaints. Seeing your character move very slightly with realistic weight gives you the feeling of not just controlling something alive, but of being that character.

    Therefore, I propose that the loss of the realistic movements, if it happens, would be a big one, but would be less of an issue than the loss of our current "target enemy and your head turns to look at them with the eyes following them independent of the head" mechanic.

    Just that one thing is what I've finally nailed down as being the biggest thing that differentiates this game from GW2 (along with how the camera is placed). It makes you feel like you're truly there, and adds a level of empathy to the character that very few other games have managed to do.

    Anyway, just my opinion. Continue on.
    (9)

  8. #58
    Quote Originally Posted by Fensfield View Post
    Tell me about it - it's a pattern we've been seeing since Yoshida came in. Yeah, yeah, lay into me all you like and of course some things have unconditionally improved, but I miss so much the realistically proportioned wildlife, 'hitching' on entities rather than just ghosting through them like they aren't there, and non-combat actions for creatures like warning postures, watching, and so forth.

    I just hope they keep that promise made by the rep's a while back to reinstate target-oriented emotes come v2.0. Somehow I get the nasty feeling they plan on trying to sweep that under the carpet.
    Yeah, XIV really was the first MMO I played with realistic enemies...but people hated it because it wasn't what x generic MMORPG did and they wanted it changed.
    (6)

  9. #59
    Player
    Kiote's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,774
    Character
    Kiote Corissimo
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    The loss of things such as Realistic Character movement and Wild Creature Emotes/Behavior is not a little thing. It's the biggest loss an MMO can experience. The Development team has to set the standard now for the level of detail they want in this world. Things like content and new mechanics will constantly be added as the game progresses, but walking is never going to get remade. Things like Enemy AI will not be repeatedly upgraded. The Level of Detail that persists in the world must be secured at the Start of the world.

    The belief that important things could be upgraded at a later date is what lead to Final Fantasy XIV.
    (10)

  10. #60
    Player Andrien's Avatar
    Join Date
    Mar 2011
    Posts
    2,437
    Character
    Andrien Bellcross
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    If 1.xx was so awesome, why are they revamping it?

    In the alpha and beta test, we can test walking and running more thoroughly..
    (4)

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