Well, I like the animations. It's part of how FF looks good and stuff. But gameplay is an important factor. I hope the dev team can find a way to do both.
Dear god please, don't cut out the animation if anything at least leave it for us in Passive mode.
I'm finding it hard to not be let down by this information. You say their number one focus is gameplay, but that certainly doesn't limit their focus elsewhere, as we've clearly seen from the talk session. So was the decision to remove these animations temporary; resources were needed for a timely release and they'll likely be added back later? Or was it a more permanent deal with the engine swap and something they're not looking to use at all in the future? Or could they re-tool more detailed animations from scratch further down the road?
These are our characters, not automatons. During the early days, the attention to detail was one of the only things that gave FFXIV a presence. To say "sacrifices must be made somewhere" isn't only insulting to the animation team, it's a slap to the players that were hooked by the (I don't want to say "little things" because I feel it's more important than a lot of folks believe) level of craftsmanship that went into those certain areas.
This stinks of XI's "PS2 limitations" all over again. Options - we need them. Give me some kind of hope.
Don't put PS2 Limitations in "", it was limited by a piece of 1999 hardware, something your Ipad is far superior to. It stinks of nothing other than making this MMO fit in with the rest of the MMOs on the market.
It wasn't in quotes to be sarcastic, I'm aware the PS2 was limited. It was in quotes because it was the standard line fed to us by XI devs that didn't want to do something the community requested. That's where the options should come in, if I want to tax my system a bit more for more detailed animations, I should be able to - and totally would.
Nemy, I hope you add this one to the starting post as well, because frankly it sums up my feelings better than I've been able to so far.I'm finding it hard to not be let down by this information. You say their number one focus is gameplay, but that certainly doesn't limit their focus elsewhere, as we've clearly seen from the talk session. So was the decision to remove these animations temporary; resources were needed for a timely release and they'll likely be added back later? Or was it a more permanent deal with the engine swap and something they're not looking to use at all in the future? Or could they re-tool more detailed animations from scratch further down the road?
These are our characters, not automatons. During the early days, the attention to detail was one of the only things that gave FFXIV a presence. To say "sacrifices must be made somewhere" isn't only insulting to the animation team, it's a slap to the players that were hooked by the (I don't want to say "little things" because I feel it's more important than a lot of folks believe) level of craftsmanship that went into those certain areas.
Thanks Caedeia.
Roleplay Profile: http://ffxiv-roleplayers.com/showthread.php?tid=961&pid=15275#pid15275
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