Page 41 of 100 FirstFirst ... 31 39 40 41 42 43 51 91 ... LastLast
Results 401 to 410 of 1269

Dev. Posts

Hybrid View

  1. #1
    Player
    Inanna's Avatar
    Join Date
    Apr 2012
    Location
    Gridania
    Posts
    38
    Character
    Inanna Sappho
    World
    Sargatanas
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Rukkirii View Post
    While the animations were nice, the development team's number one focus in A Realm Reborn is on gameplay so even though they were nice animations, the team made the decision to remove them.
    Well, I like the animations. It's part of how FF looks good and stuff. But gameplay is an important factor. I hope the dev team can find a way to do both.
    (3)

  2. #2
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Quote Originally Posted by Rukkirii View Post
    While the animations were nice, the development team's number one focus in A Realm Reborn is on gameplay so even though they were nice animations, the team made the decision to remove them.
    Dear god please, don't cut out the animation if anything at least leave it for us in Passive mode.
    (9)

  3. #3
    Player
    Caedeia's Avatar
    Join Date
    Aug 2012
    Posts
    47
    Character
    Cae Deia
    World
    Sargatanas
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Rukkirii View Post
    While the animations were nice, the development team's number one focus in A Realm Reborn is on gameplay so even though they were nice animations, the team made the decision to remove them.
    I'm finding it hard to not be let down by this information. You say their number one focus is gameplay, but that certainly doesn't limit their focus elsewhere, as we've clearly seen from the talk session. So was the decision to remove these animations temporary; resources were needed for a timely release and they'll likely be added back later? Or was it a more permanent deal with the engine swap and something they're not looking to use at all in the future? Or could they re-tool more detailed animations from scratch further down the road?

    These are our characters, not automatons. During the early days, the attention to detail was one of the only things that gave FFXIV a presence. To say "sacrifices must be made somewhere" isn't only insulting to the animation team, it's a slap to the players that were hooked by the (I don't want to say "little things" because I feel it's more important than a lot of folks believe) level of craftsmanship that went into those certain areas.

    This stinks of XI's "PS2 limitations" all over again. Options - we need them. Give me some kind of hope.
    (17)

  4. #4
    Quote Originally Posted by Caedeia View Post
    This stinks of XI's "PS2 limitations" all over again. Options - we need them. Give me some kind of hope.
    Don't put PS2 Limitations in "", it was limited by a piece of 1999 hardware, something your Ipad is far superior to. It stinks of nothing other than making this MMO fit in with the rest of the MMOs on the market.
    (2)

  5. #5
    Player
    Caedeia's Avatar
    Join Date
    Aug 2012
    Posts
    47
    Character
    Cae Deia
    World
    Sargatanas
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Elexia View Post
    Don't put PS2 Limitations in "", it was limited by a piece of 1999 hardware, something your Ipad is far superior to. It stinks of nothing other than making this MMO fit in with the rest of the MMOs on the market.
    It wasn't in quotes to be sarcastic, I'm aware the PS2 was limited. It was in quotes because it was the standard line fed to us by XI devs that didn't want to do something the community requested. That's where the options should come in, if I want to tax my system a bit more for more detailed animations, I should be able to - and totally would.
    (2)

  6. #6
    Player
    Fensfield's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    677
    Character
    Forra Descren
    World
    Balmung
    Main Class
    Lancer Lv 70
    Quote Originally Posted by Caedeia View Post
    I'm finding it hard to not be let down by this information. You say their number one focus is gameplay, but that certainly doesn't limit their focus elsewhere, as we've clearly seen from the talk session. So was the decision to remove these animations temporary; resources were needed for a timely release and they'll likely be added back later? Or was it a more permanent deal with the engine swap and something they're not looking to use at all in the future? Or could they re-tool more detailed animations from scratch further down the road?

    These are our characters, not automatons. During the early days, the attention to detail was one of the only things that gave FFXIV a presence. To say "sacrifices must be made somewhere" isn't only insulting to the animation team, it's a slap to the players that were hooked by the (I don't want to say "little things" because I feel it's more important than a lot of folks believe) level of craftsmanship that went into those certain areas.
    Nemy, I hope you add this one to the starting post as well, because frankly it sums up my feelings better than I've been able to so far.

    Thanks Caedeia.
    (4)
    Roleplay Profile: http://ffxiv-roleplayers.com/showthread.php?tid=961&pid=15275#pid15275

  7. #7
    Player

    Join Date
    Mar 2011
    Posts
    261
    Quote Originally Posted by Fensfield View Post
    Nemy, I hope you add this one to the starting post as well, because frankly it sums up my feelings better than I've been able to so far.

    Thanks Caedeia.
    Done, i was thinking of adding it myself.
    (3)

  8. #8
    Player
    Darkoon's Avatar
    Join Date
    Mar 2011
    Posts
    103
    Character
    Luna Belle
    World
    Ragnarok
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Rukkirii View Post
    While the animations were nice, the development team's number one focus in A Realm Reborn is on gameplay so even though they were nice animations, the team made the decision to remove them.
    These forums need a Thumbs Down option, more so now than ever.
    (9)

  9. #9
    Player
    lololink's Avatar
    Join Date
    Jul 2011
    Posts
    4,617
    Character
    Nel Artux
    World
    Asura
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Mikita View Post
    Quote Originally Posted by Rukkirii View Post
    number one focus in A Realm Reborn is on gameplay
    I try not to post anything negative here...

    ... but this is seriously, seriously disappointing. Very sad right now.

    How can you possibly say that focusing on gameplay is a bad idea ?
    (1)

  10. #10
    Player
    Gramul's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    5,203
    Character
    Eisen Gramul
    World
    Hyperion
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by lololink View Post
    How can you possibly say that focusing on gameplay is a bad idea ?
    Protip©: She's not.
    She's saying that removing the fantastic animation is disappointing. It really shouldn't be an all or nothing situation.
    (6)

Page 41 of 100 FirstFirst ... 31 39 40 41 42 43 51 91 ... LastLast