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  1. #141
    Player
    SwordCoheir's Avatar
    Join Date
    Dec 2011
    Posts
    866
    Character
    Sword Coheir
    World
    Hyperion
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Zaireeka2025 View Post
    It doesn't even have to be the same animations directly lifted from FFXIV 1.xx, but some new subtle transitional animations unique to ARR would be good too. Something with a sense of timing that works well with the new engine.
    There could be alot of reasons that only the most basic animations and basic physics were used in the showing, at least from a developers standpoint.

    Could be the fact the demo Yoshi played with was merely just that a DEMO that probably was hastily put together by the developers in order to make the deadline for the con, so they left out some of the immersion features.

    Or perhaps the demo Yoshi played was made before the reworked physics and animations were fully developed.

    Or the demo was buggy too buggy with the detailed animations and physics therefore left them out to avoid community backlash or problems during the presentation. (Which is a smart move IMO if that was the case)

    Or the demo was not connected to a test server and was fully installed within the computer presented, therefore leaving out all but the most basic functions and UI features.

    Or just bear with me now, the new server structure still requires the physics engine to be reworked, and they may be still in the process of doing so. Which I could see happening, even if they have the math part done doing little things like the grass blowing in the wind, slowing down your pace from a full sprint, or getting knocked off your feet can be taxing on the games resources and still requires it to be fine tuned.

    There are a plethora of other reasons they may not have included it, but from a general standpoint it's too early to tell what's really gonna be implemented in the game.
    (1)
    Last edited by SwordCoheir; 09-06-2012 at 07:32 AM.

    Support RDM Development: http://forum.square-enix.com/ffxiv/threads/42776-How-Would-You-Design-Red-Mage%21[/center]

  2. #142
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    Mar 2011
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    261
    Quote Originally Posted by SwordCoheir View Post
    Could be the fact the demo Yoshi played with was merely just that a DEMO that probably was hastily put together...
    We are just a couple of months before alpha testing.. that simply COULDN'T be a hastily put together demo.

    But then again, i REALLY hope you're right.
    (4)

  3. #143
    Player
    Neptune's Avatar
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    Mar 2011
    Location
    Gridania
    Posts
    2,062
    Character
    Neptune Deepsea
    World
    Balmung
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by Nemy View Post
    Do you assume this from the video, or did they stated it as a fact of 2.0?

    If so, can you link?

    Because if that's the case FFXIV will end up feeling like just another generic mmo, and yeah you're right, a discussion about this is really needed.
    Look carefully at the animations in this video:

    http://www.youtube.com/watch?v=Pwenu...&hd=1&t=10m43s

    Watch while he's fighting, how he never moves left, right or back, only strafes and backsteps. And watch again while he's running down the path and turning. Only running straight ahead with the camera panning.
    (0)

  4. #144
    Player
    Zaireeka2025's Avatar
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    Mar 2011
    Location
    Sirius B
    Posts
    397
    Character
    Sirius Dogstar
    World
    Goblin
    Main Class
    Gladiator Lv 50
    As was mentioned before. Gamescom 2009 FFXIV pre-Alpha video footage showed that all animations we see in current FFXIV 1.x were in place from an insanely early point. This was done under the same roof, but under different leadership. I'm hoping that the leadership difference, and not the same development practices, are the reasons behind the missing animations. If not, then what we are seeing is what we will see from now on. Yoshi-P stated many times that the graphics are 80% done. That's pretty close to completion with something as big as basic movement animations still missing. Until there is an explanation, we can only assume they were deliberately left out due to some sort of technical issue with gameplay or latency.

    Dev response please!
    (6)

  5. #145
    Player
    Xmbei's Avatar
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    Mar 2011
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    1,030
    Character
    Kiros Forsa
    World
    Balmung
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Elexia View Post
    What makes this whole thing funny is they already have 1.0 to build off of so it shouldn't even have had the basics changed like that, engine swap or not.
    I know what your getting at and not picking an argument and this statement isn't to accuse you me or anyone (really) of anything... but thats what we thought for XI to XIV. >.< At least I did, I would see new revolutionary ideas in XI and be all it is testing its reception for XIV. Then all we got was levequests and nothing that was perfected in XI >.<. I was so sad, lolol (I don't think Yoshi will do this but we kind of had the same thought on 1.0 release and that slapped us in the face lolol
    (0)
    Xeto Milanti Bei

  6. #146
    Player dragorian's Avatar
    Join Date
    Jun 2012
    Posts
    388
    Character
    Blueberry Haze
    World
    Siren
    Main Class
    Conjurer Lv 70
    will you pple even still complain when 2.0 is released look its not out yet and yall allready crying about it
    (0)

  7. #147
    Player
    Gramul's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    5,203
    Character
    Eisen Gramul
    World
    Hyperion
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by dragorian View Post
    will you pple even still complain when 2.0 is released look its not out yet and yall allready crying about it
    Yes.
    With all my heart.
    (6)

  8. #148
    Player
    neorei's Avatar
    Join Date
    Mar 2011
    Posts
    1,262
    Character
    Neorei Dawnbreaker
    World
    Excalibur
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by dragorian View Post
    will you pple even still complain when 2.0 is released look its not out yet and yall allready crying about it
    also remember, we'll have to deal with a lot more people soon.
    (0)


    Hero of Carpe Diem Linkshell

    http://hero.guildwork.com/

    always looking for good people.

  9. #149
    Player
    indira's Avatar
    Join Date
    Mar 2011
    Posts
    2,376
    Character
    Indira Cliodhna
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    why do people always bash unfinshed stuff?

    thats like bashing a painting when its still being sketched.
    (0)

  10. #150
    Player

    Join Date
    Mar 2011
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    261
    Quote Originally Posted by dragorian View Post
    will you pple even still complain when 2.0 is released look its not out yet and yall allready crying about it
    Don't you think by the time 2.0 releases would be a little too late to "cry about it"?

    You have to understand something. Its 2012. We have a way of reaching out and make our concerns and opinions public for everyone including the developers to see. We're not simply "crying about it" , this is not a thread to circlejerk our sadness over our precious animation missing, but a thread to :

    1. Make current and future players aware of this situation
    2. Let the developers know we are aware of this situation
    3. Ask for developers to address the issue before your MMO feels like Aion and its clones.
    (4)

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