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  1. #1011
    Player
    Rjain's Avatar
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    Rjain Midnight
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    Pugilist Lv 90
    I remember I made a post a while ago complaining about what they did with the crafting animations after they shortened them/sped them up. People kept telling me "relax, it'll look a lot better in 2.0 when they fix them". HAH.
    (4)

  2. #1012
    Player
    Tonkra's Avatar
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    Quichy Sturmbruch
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    Ragnarok
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    Thaumaturge Lv 59
    Quote Originally Posted by Rjain View Post
    Hitting a tree with a hatchet shows absolutely no weight, and the impact of hitting the tree doesn't even look like it had the slightest effect.
    And aaayye... hitting a tree just every 10 seconds is just so realistic, too ;D i dont think that i would call these gathering animations either good..

    As for weapon skills, they are sped up significantly and look a lot more static. It's like they cut out 30% of the key frames for some of the weapon skills.
    Are you kiddin? what we have now is a total static mess..

    Chaotic thrust-> oh sorry im standing here for 3-4 seconds.. shall i make you a coffee while waiting?
    no normal player, coming from an other MMorpg would ever enjoy this.

    and i cant wait to get away from the very awful static gameplay feeling.. i mean you cant even evade ifrits fire cracks when you are stuck in an animation. it feels all so unfluent and static .... its not really good.


    i think you played too much FF14 that you dont even know how a fluent and good gameplay can be. drastic changes in gameplay... get used to it ..




    LOOK AT THIS REVIEW:

    Yogcast review

    they make fun about the gathering in FFXIV because it "took a minute" to swing his pick once. thats what non FF Online "fans" think about things like these... and thats why yoshida is doing good to turn these things around. and if you think about it.. its really not realistic to swing his pick once in a minute.
    (1)
    Last edited by Tonkra; 09-16-2012 at 08:33 PM.

  3. #1013
    Player
    Soukyuu's Avatar
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    Mar 2011
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    Crim Soukyuu
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    Ragnarok
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    Pugilist Lv 50
    Quote Originally Posted by Nemy View Post
    I mean... GW2 does it... It might be not as good as XIV when it comes to movement animation, and sometimes it might look like they float, but they did implemented inertia and leaning without sacrificing anything.

    And we're talking about a game that emphasizes gameplay aspects such as dodging enemy attacks in real time here.
    Played GW2 a bit yesterday, the animations are really well done. They don't necessarily have to keep motion captured animations, but they have to keep it at the level comparable to 1.0, kinda like GW2

    Quote Originally Posted by Laraul View Post
    Look at the flashy weapon skills from this game. You ever even notice these? You've noticed the strafe animation surely you've noticed the detail of each weapon skill? Right?
    So, great skill animations are an excuse to have horrendous or missing moving animations? ....Right...

    Quote Originally Posted by Kailea_Nagisa View Post
    nothing better to complain about, so now it is about animations in an alpha build? nice...........
    Uhuh, especially after the reps confirmed the degradation is intended, oh and, let me remind you of 1.0 alpha.. then beta... then open beta.. and finally release. People have been telling us to STFU and wait till release.

    But SUR-effing-PRISE! Nearly everything we "complained" about didn't get fixed and people were pissed about having to pay for a broken game. You want the repetition of it with 2.0? You can have it.

    But should this happen, SE will have to shut down FFXIV for sure.
    (1)

    [ AMD Phenom II X4 970BE@4GHz | 12GB DDR3-RAM@CL7 | nVidia GeForce 260GTX OC | Crucial m4 SSD ]

  4. #1014
    Player
    Tonkra's Avatar
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    May 2011
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    Quichy Sturmbruch
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    Ragnarok
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    Quote Originally Posted by Soukyuu View Post
    Played GW2 a bit yesterday, the animations are really well done.
    Complaining about back pedaling and movement animations in FFXIV but thinking the movement animations in
    GW 2

    are "well done"? ;XD


    its about the MMorpg standard, which FFXIV has not in the current version. there is need for more fluent gameplay which means no animation lock etc. .. and therefore a dragoon mustnt stand in a 3-4 second animation queue

    wait for beta and then tell us how it feels. but not regarding early footage which was released on youtube. i think yoshida is doing it right. you just got blind all over the years, because you got used to the current system.

    it turns into a slightly different playstyle, thats what we wanted.. and thats what we need to attract non-ff11 veterans. get over it.
    (0)
    Last edited by Tonkra; 09-16-2012 at 09:06 PM.

  5. #1015
    Player
    Soukyuu's Avatar
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    Crim Soukyuu
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    Ragnarok
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    Quote Originally Posted by Tonkra View Post
    Complaining about back pedaling and movement animations in FFXIV but thinking the movement animations in
    GW 2

    are "well done"? ;XD
    Compared to the ones in the live letter, yes.
    (0)

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  6. #1016
    Player
    Rjain's Avatar
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    Limsa Lominsa
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    Rjain Midnight
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    Cactuar
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    Pugilist Lv 90
    Quote Originally Posted by Tonkra View Post
    And aaayye... hitting a tree just every 10 seconds is just so realistic, too ;D i dont think that i would call these gathering animations either good..



    Are you kiddin? what we have now is a total static mess..

    Chaotic thrust-> oh sorry im standing here for 3-4 seconds.. shall i make you a coffee while waiting?
    no normal player, coming from an other MMorpg would ever enjoy this.

    and i cant wait to get away from the very awful static gameplay feeling.. i mean you cant even evade ifrits fire cracks when you are stuck in an animation. it feels all so unfluent and static .... its not really good.


    i think you played too much FF14 that you dont even know how a fluent and good gameplay can be. drastic changes in gameplay... get used to it ..




    LOOK AT THIS REVIEW:

    Yogcast review

    they make fun about the gathering in FFXIV because it "took a minute" to swing his pick once. thats what non FF Online "fans" think about things like these... and thats why yoshida is doing good to turn these things around. and if you think about it.. its really not realistic to swing his pick once in a minute.
    None of your arguments have the slightest relevance to what I am talking about. None of those issues have any relation to what I'm talking about. I am talking about the visual animation, the frames, the weight, not the lag. The animation does not cause the lag, regardless of if it's called "animation lock". The coding causes the lag. You can fix all the lock issues with engine adjustments and increase battle pace without getting rid of the quality of the animation.
    (4)
    Last edited by Rjain; 09-16-2012 at 09:02 PM. Reason: Completely messed up my last sentence.

  7. #1017
    Player
    Tonkra's Avatar
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    Quichy Sturmbruch
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    Ragnarok
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    Thaumaturge Lv 59
    Quote Originally Posted by Rjain View Post
    None of your arguments have the slightest relevance to what I am talking about. None of those issues have any relation to what I'm talking about. I am talking about the visual animation, the frames, the weight, not the lag. The animation does not cause the lag, regardless of if it's called "animation lock". The coding causes the lag. You can fix all the lock issues with engine adjustments and increase battle pace without getting rid of the quality of the animation.

    in no sentence i spoke about lags or somethin.

    and i dont think that the "gathering" animations which we have in the current version are special or somethin... i mean he swang his pick once a minute for 2-3 seconds... wow.. such an amazing animation.. you think these animations are superior? sorry , i need to laugh...

    have you even watched my link? dont think so. you got blind over the years, thats it.
    these animations... these unfluent gameplay (which has much to do with animation lock and animations that lasts for 3-5 seconds) causes players at the release to leave the game. but you seem to forget about it. you cant make 5 seconds of animation when you want to make the game less static. you cant do other actions while the animation... and it would kinda look silly to perform a 5 second animation while moving, too.

    besides that i dont think that the animations which we saw in the trailer are as good as in the recent version. (PLD WS as an example)

    you people just seem to "back pedal" ... you want to have tanakas version back.. which really isnt good.
    and for me the current system (long animations, animation lock) makes no fun to me, too. the only thing i continue is 2.0. and not the current game experience, for sure.

    Quote Originally Posted by Soukyuu View Post
    Compared to the ones in the live letter, yes.
    so you enjoy choppy cartoonish animations? ah k ;XD
    the way a asura works and back pedals is just disgusting ;XD

    and... alpha =/ release version. bb
    (0)
    Last edited by Tonkra; 09-16-2012 at 09:23 PM.

  8. #1018
    Player
    Soukyuu's Avatar
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    Crim Soukyuu
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    Quote Originally Posted by Tonkra View Post
    and... alpha =/ release version. bb
    We had all the "alpha =/ release" BS already, care to read my previous post completely instead of picking parts out of context? The reps confirmed the animations we have now are going away, so no, your excuse doesn't work.
    (2)

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  9. #1019
    Player
    Tonkra's Avatar
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    Quichy Sturmbruch
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    Quote Originally Posted by Soukyuu View Post
    Keep trolling. We had all the "alpha =/ release" BS already, care to read previous post completely instead of picking parts out of context? The reps confirmed the animations we have now are going away, so no, your excuse doesn't work.
    you dont want the game to change. thats the thing.

    "keep all animations... i dont want to have changes" thats what it sound to me like.


    you forgot that thousands of players left the game... and mostly the ff11 veterans stayed. thats for a reason. either you accept changes or not. the game experience cant change if it stays the same. and SE is developing the game and NOT U... and either you play it first and complain afterwards or just stfu

    sorry but im pissed off.. this thread is full of ignorance, stupidy, presumptions and flaming.. based on alpha footage. and that they mentioned that old animations are going away, doesnt mean that they cant improve the new animations.. what they are going to do, for sure.
    (0)
    Last edited by Tonkra; 09-16-2012 at 09:29 PM.

  10. #1020
    Player
    Soukyuu's Avatar
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    Crim Soukyuu
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    Ragnarok
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    Quote Originally Posted by Tonkra View Post
    you dont want the game to change. thats the thing.
    No, I want the game to change. For the better. Not for the worse.

    You just lost the rest of your credibility. Are you seriously claiming FFXIV failed due to motion captured animations? Are you insane? The game failed at release because of

    - no content except leves
    - exp fatigue
    - ancient and clunky UI design
    - wrong game engine choice
    - extreme paranoia resulting in all things being server side
    - extreme lag resulting from -^
    - high specs demand

    all of the above does NOT include animation, which is the current topic, so like I said, keep trolling.
    (6)
    Last edited by Soukyuu; 09-16-2012 at 09:31 PM.

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