Quote Originally Posted by IveraIvalice View Post
i understand what you both are saying. i main whm and am asked to do it on almost everything i do, and i prefer it so i know all the things whms have to do. i agree when fighting ifrit it is alittle difficult to find your spot because of the little extra step especially on the left side. however in dungeons, the whole move to cancel system is what makes that difficult, im fine with move to cancel or not but that has definatly made it more difficult to be a whm in dungeons, i dont see it as much as a animation thing. i have not noticed the problem with stoping and casting a spell and it says that your still moving.
but as you can see in the gameplay videos, the character is stoping completely, the addition of a polish animation that stops you doesnt have to make you continue moving. i believe it was a server thing that caused that issue.
but with the new engine it should be nothing but a visual of you stoping, meaning that when you stop moving, the character actually doesnt move any more, but the animation will look like he or she is slowing to a stop when techniqually its not.
these are all things that they can do with the new engine
I honestly don't know on that seeing as how I'm not a programmer or anything but to me it always seemed that the movement was the animation and it still showed you as moving. I'll agree if they can seperate the two that would be fine but *shrugs* I don't know how exactly that could be done given the limited space they would have especially incorporating it all into the ps3 version. But Like I said I'm not a programmer or a game designer so I don't know