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  1. #1
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    Apr 2011
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    While the animations were nice, the development team's number one focus in A Realm Reborn is on gameplay so even though they were nice animations, the team made the decision to remove them.
    (45)
    Bethany "Rukkirii" Stout - Community Team

  2. #2
    Quote Originally Posted by Rukkirii View Post
    While the animations were nice, the development team's number one focus in A Realm Reborn is on gameplay so even though they were nice animations, the team made the decision to remove them.
    Had a good feeling this was the case.
    (2)

  3. #3
    Player HiirNoivl's Avatar
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    Mar 2011
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    3,642
    Character
    Hiir Noivl
    World
    Mateus
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Elexia View Post
    Had a good feeling this was the case.
    That's what I thought too after someone mentioned that we can already manually remove these animation with the /facetarget

    Ah well, maybe the OP will overlook this and not quit.

    That's unfortunate... sounds like it was decided not to be implemented because of time constraint (rush).
    /facepalm
    (4)

  4. #4
    Player
    Shura's Avatar
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    Mar 2011
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    330
    Character
    Shura Raizen
    World
    Balmung
    Main Class
    Archer Lv 80
    Quote Originally Posted by Rukkirii View Post
    While the animations were nice, the development team's number one focus in A Realm Reborn is on gameplay so even though they were nice animations, the team made the decision to remove them.
    Was afraid of that; ; oh well, good to know for sure though. Its best to learn these things at an early stage rather then have 20+ threads at ARR launch complaining about the lack of these animations.
    (2)

  5. #5
    Player
    VanillaLatte's Avatar
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    Aug 2012
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    63
    Character
    Vanilla Latte
    World
    Aegis
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    Pugilist Lv 50
    Quote Originally Posted by Rukkirii View Post
    While the animations were nice, the development team's number one focus in A Realm Reborn is on gameplay so even though they were nice animations, the team made the decision to remove them.
    That's unfortunate... sounds like it was decided not to be implemented because of time constraint (rush).
    Hopefully as more footage to come, the animation will stand on its own.
    (8)

  6. #6
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    Mar 2011
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    Quote Originally Posted by VanillaLatte View Post
    That's unfortunate... sounds like it was decided not to be implemented because of time constraint (rush).
    Hopefully as more footage to come, the animation will stand on its own.
    It's not a time constraint: The animations slowed things down. Removing them is the only way to make character response more immediate. They aren't rushing- and this is a decision to remove, not a decision not to implement. Yes, some of those animations were kinda cool but I'd rather my character accurately and immediately respond to my commands, not be delayed by twists and jiggles.
    (9)

  7. #7
    Player
    Shougun's Avatar
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    Jan 2012
    Location
    Ul'dah
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    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Alhanelem View Post
    It's not a time constraint: The animations slowed things down. Removing them is the only way to make character response more immediate. They aren't rushing- and this is a decision to remove, not a decision not to implement. Yes, some of those animations were kinda cool but I'd rather my character accurately and immediately respond to my commands, not be delayed by twists and jiggles.
    Jiggles...? I missed jiggles!?

    -Dissapointed- >..<


    I hope they can add the animations back later when they feel their system can handle such things. (Animations are player side and should have nothing to do with the server, but the engine itself (player side) may not be able to handle all that stuff yet).
    (6)

  8. #8
    Player

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    Mar 2011
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    261
    Quote Originally Posted by Alhanelem View Post
    It's not a time constraint: The animations slowed things down. Removing them is the only way to make character response more immediate. They aren't rushing- and this is a decision to remove, not a decision not to implement. Yes, some of those animations were kinda cool but I'd rather my character accurately and immediately respond to my commands, not be delayed by twists and jiggles.
    The problem with the movement not being responsive was a server issue, not an animation one.

    The animations were probably removed because they couldn't/didn't want to/didn't had the time to find another way of fixing the animation lock.
    (7)

  9. #9
    Player
    Rane's Avatar
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    Mar 2011
    Location
    Limsa Lominsa
    Posts
    663
    Character
    Rane Farstrider
    World
    Excalibur
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Rukkirii View Post
    While the animations were nice, the development team's number one focus in A Realm Reborn is on gameplay so even though they were nice animations, the team made the decision to remove them.
    Thank you. I think focusing on gameplay was the right decision.
    (8)

  10. #10
    Player
    Kiote's Avatar
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    Mar 2011
    Location
    Gridania
    Posts
    1,774
    Character
    Kiote Corissimo
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Rukkirii View Post
    While the animations were nice, the development team's number one focus in A Realm Reborn is on gameplay so even though they were nice animations, the team made the decision to remove them.
    While the loss of good movement animations is unfortunate, a response to the forced backpedaling at all times, instead of turn and run, would have been more informative. =/
    (4)

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