While the animations were nice, the development team's number one focus in A Realm Reborn is on gameplay so even though they were nice animations, the team made the decision to remove them.
While the animations were nice, the development team's number one focus in A Realm Reborn is on gameplay so even though they were nice animations, the team made the decision to remove them.
Bethany "Rukkirii" Stout - Community Team
That's what I thought too after someone mentioned that we can already manually remove these animation with the /facetarget
Ah well, maybe the OP will overlook this and not quit.
/facepalmThat's unfortunate... sounds like it was decided not to be implemented because of time constraint (rush).
Was afraid of that; ; oh well, good to know for sure though. Its best to learn these things at an early stage rather then have 20+ threads at ARR launch complaining about the lack of these animations.
That's unfortunate... sounds like it was decided not to be implemented because of time constraint (rush).
Hopefully as more footage to come, the animation will stand on its own.
It's not a time constraint: The animations slowed things down. Removing them is the only way to make character response more immediate. They aren't rushing- and this is a decision to remove, not a decision not to implement. Yes, some of those animations were kinda cool but I'd rather my character accurately and immediately respond to my commands, not be delayed by twists and jiggles.
Jiggles...? I missed jiggles!?It's not a time constraint: The animations slowed things down. Removing them is the only way to make character response more immediate. They aren't rushing- and this is a decision to remove, not a decision not to implement. Yes, some of those animations were kinda cool but I'd rather my character accurately and immediately respond to my commands, not be delayed by twists and jiggles.
-Dissapointed- >..<
I hope they can add the animations back later when they feel their system can handle such things. (Animations are player side and should have nothing to do with the server, but the engine itself (player side) may not be able to handle all that stuff yet).
The problem with the movement not being responsive was a server issue, not an animation one.It's not a time constraint: The animations slowed things down. Removing them is the only way to make character response more immediate. They aren't rushing- and this is a decision to remove, not a decision not to implement. Yes, some of those animations were kinda cool but I'd rather my character accurately and immediately respond to my commands, not be delayed by twists and jiggles.
The animations were probably removed because they couldn't/didn't want to/didn't had the time to find another way of fixing the animation lock.
While the loss of good movement animations is unfortunate, a response to the forced backpedaling at all times, instead of turn and run, would have been more informative. =/
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