Useless 1000th post.
Useless 1000th post.
the rigs with the IK and FK controls are normally used only in editing the animations outside of the game engine and deleted before importing it into the engine. there are engines that can handle importing the full rig with animation controls but im not sure if this game engine is designed to do that. but i have not heard of skeleton swaping in the way that your mentioning, because switching between FK and IK in rig set ups is'nt actually a swap, like if were talking about an FK arm rig with IK rig on it also, only the FK is bound to the skin and the IK arm exhists in the same spot using contraints to switch control, from FK to IK but the skin is always bound to one joint chain.Not at all. First, let me start off by saying that swapping skeletons for meshes happens all the time, even for regular animation, you still need to switch between FK and IK rigs instantaneously (forward and inverse kinematics), so a skeleton swap shouldn't be out of the question. Now this is still under the concept that you would need a toggle to keep in the old animations and allow them to be canceled. Adding in the new animations by swapping skeletons really could be as simple as an immediate skeleton swap.
Honestly, if they add new animations in later, it won't be an issue. I just don't want my momentum to completely vanish when I stop. It's so jarring against the visual style.
its nice to hear someone else on the forums who knows about this stuff, i dont often have conversations about this stuff other then with fellow 3D artists i know
i agree though, these animations need to be put back into the game engine, it was a great part of 1.0 and its just not the same without them, very technical and unfinished looking
Last edited by IveraIvalice; 09-16-2012 at 11:58 AM.
Since the announcement for ARR I've been excited about virtually every single thing about it. All of the new features and gameplay sounds like a complete godsend. It felt like it was the best possible thing that could of happened to the game.
Unfortunately, these recent gameplay videos got me very worried. The animation is absolutely atrocious. Of course gameplay is more important, but personally the main thing that has kept me in XIV over the last couple of years (and away from other MMOs) is how beautiful the animations were and how lively my own character felt and the other NPCs felt. I find it strange that as much as I was (and still am for the most part) looking forward to all these gameplay changes, I feel as though the cut down on the animation will make ARR a miserable experience. I can't even play other MMOs now even ones I used to like because of how hooked I am to how the current version of XIV feels... not sure how I'm gonna play this one.
To sum up the gravity of how gamebreaking this is for me, I'd wait another 8+ months to play ARR if it meant redoing the entire animation system.
Last edited by Rjain; 09-16-2012 at 07:44 PM.
Didn't they add the choco whistle animation to the game in the live letter video i'm positive it was not there during the Gamescon video.
yea.. because its a work-in-progess version..... as they said many times.
oh god..
PLD WS (Same animation like now)
Same Movement animations..
Same emote animations
i mean have you even looked close to that animations and have you even noticed that these animations are mostly exactly the same? no it seems not.
so with that in mind.. that mostly all of these animations we have right now... how can you call it a downgrade? ok... except the back pedaling.. and it seems that the movement animations are not finished yet
"Work in progress"... "pre-alpha"... does tell you anything? the flaming about that, although the developers say all the time they did not wanted to show the early game version for now, is just so annoying. but now they see what they got.. ridiculous flaming posts of players who cant even look closely to the animations.
save your energy for now.. and complain afterwards when you actually played the beta or whatever. this is just all about presumptions and thoughts how you think it is going to be.
Last edited by Tonkra; 09-16-2012 at 08:10 PM.
I don't really see it at a downgrade sense seeing more in the live letter. I have to say it look really good for a pre-alpha the game look more alive then FFXIV 1.0.
Sure it may be a downgrade for some of you now but when they add DX11 i bet that would make for it and remember this is pre-alpha wait for open beta or release and put all the setting at max![]()
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I wonder why there was no feedback on this durring the live letter - it's an obvious issue for a lot of people. And out of the 200 plus developers working on the game I'm sure they can't all agree the animation looks good in its current state.
i cant understand these opinions...
these animations:
PLD WS (Same animation like now)
Same Movement animations..
Same emote animations
are almost exactly(!) the same animations which we have now. what gives you an other impression? is it the new graphics engine which uses a different color set? what is it to make you think the animations are so totally different?
show it. except the movement animations are a little unfinished yet for a pre-alpha version. and thats obvious. but no need for whining around like cry babies.. *sigh* so annoying really..
better SE never had shown anything till beta ...
Last edited by Tonkra; 09-16-2012 at 08:17 PM.
Considering they came out and said "yeah we're removing the animations"... no.
Have you done crafting? Have you done gathering? Pay attention to the gameplay in the live producer letter. The animations look archaic. Hitting a tree with a hatchet shows absolutely no weight, and the impact of hitting the tree doesn't even look like it had the slightest effect. There is back pedaling while walking, some characters run on the spot without even moving, characters no longer slow down or turn around, archer just looks horrendous compared to how nice it looks now, I could go on forever.
As for weapon skills, they are sped up significantly and look a lot more static. It's like they cut out 30% of the key frames for some of the weapon skills.
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