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  1. #901
    Player
    Neptune's Avatar
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    Mar 2011
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    Gridania
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    2,062
    Character
    Neptune Deepsea
    World
    Balmung
    Main Class
    Thaumaturge Lv 80
    After seeing the latest build in the Live Producer Letter, it's looking even worse than it did in the gamescom footage. In the newest version you can see other people walking around more clearly and it looks more ridiculous than ever. Characters move straight along a curve and it looks visibly robotic. When they don't inertia stop and start it looks very jilted and cheap. The magic is gone.

    Quote Originally Posted by bobbygunz View Post

    It's not a very scientific approach to go off hunches, and wishful thinking, and then call it a logical cognitive process.
    well said

    Quote Originally Posted by Elexia View Post
    It looks on par with other MMOs you could download and play this very moment...so....
    sooooo... settle for mediocrity? lol

    Quote Originally Posted by bobbygunz View Post
    I didn't see any ridiculous-looking strafing in that alpha footage. I think you're probably the one that needs to look at the 2.0 videos again. Especially the latest one from the live letter.

    They were obviously going for this type of movement: http://www.youtube.com/watch?v=wbYbh...ailpage#t=145s

    And failed tremendously.
    >< That game looks so much cooler than ffxiv! lol
    (4)

  2. #902
    Player
    yukikaze_yanagi's Avatar
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    Mar 2011
    Location
    Ul-dah
    Posts
    2,059
    Character
    Yuki Ynagi
    World
    Ragnarok
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Neptune View Post
    After seeing the latest build in the Live Producer Letter, it's looking even worse than it did in the gamescom footage. In the newest version you can see other people walking around more clearly and it looks more ridiculous than ever. Characters move straight along a curve and it looks visibly robotic. When they don't inertia stop and start it looks very jilted and cheap. The magic is gone.



    well said



    sooooo... settle for mediocrity? lol



    >< That game looks so much cooler than ffxiv! lol
    Keep crying. In the live letter i bet you seen characters running in place while turning. That should give you an hint how much current animations are unfinished
    (1)

  3. #903
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    Mar 2011
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    Quote Originally Posted by FireBud View Post
    Animation Lock and Fire Plume Issues are different.

    One is related to latency and the other isn't, I'm starting to think your just saying this stuff to be a troll at this point.
    Animation lock is not a problem of the motion caption it self, though. No matter how the characters move, if the lock is there, its going to cause the same problem, unless you minimise the animation to virtually nothing.

    I'm really close to just drop the thing. I'm tired of responding to troll (or other) accusations either direct or indirect. SE won't even let me have some fun with them. (deleting posts of sarcastic OC)
    (0)

  4. #904
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    Quote Originally Posted by yukikaze_yanagi View Post
    Keep crying. In the live letter i bet you seen characters running in place while turning. That should give you an hint how much current animations are unfinished
    Okay. Let's assume for a second, that the characters wont run in place while turning or stationary. Let's assume that everything that really looks unfinished, will be fine tuned before the testing, leaving the core movement animation (and the controls that go with it) as is.

    Do you think it'll look much better? Because i don't. I think this approach is fundamentally wrong, and objectively outdated.
    (2)

  5. #905
    Player
    FireBud's Avatar
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    Oct 2011
    Location
    Middle-Earth
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    28
    Character
    Fire Bud
    World
    Hyperion
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Nemy View Post
    Animation lock is not a problem of the motion caption it self, though. No matter how the characters move, if the lock is there, its going to cause the same problem, unless you minimise the animation to virtually nothing.

    I'm really close to just drop the thing. I'm tired of responding to troll (or other) accusations either direct or indirect. SE won't even let me have some fun with them. (deleting posts of sarcastic OC)
    Animation lock is easily moved while keeping the current animations, unless they have applied a new base structure to the characters themselves for rigging the skeleton animations of those characters.

    This is part of the case with 2.0, however they've also produced new animations which when paired with the old ones stick out a mile away. This is really why players can notice the difference between the animation quality because it does exist but we don't know if these are final, these could just be placeholder animations at the moment with the smoother higher quality ones to come later.

    Most people don't know it but animations do take a chunk of ram out of the equation, so these lower quality animations could also be because of the ps3 version of the game and wanting to tone things back for the same-same of platform equality like we had with FFXI.

    I'd put most my money on them being partly place holders though but then again if you want quality animation for mmorpgs then you outsource to south korea or singapore because those guys really have been doing awesome work in the field.

    You actually don't need to minimize the animation to virtually nothing at all, the animation lock is built purposely into the game mechanics. You could actually just do what most mmorpgs do where the animation executes at a certain point through it (typically .8 seconds) and then the player is free to move from that point on as to not worry about stupid things like getting hit by easily dodgable attacks (minus lag plumes).

    I'm honestly not expecting a miracle however because how many companies have rebuilt almost an entire "MMO" in the span of a year and a half? We have to give these guys some rope to breath because we have been hanging them for a long while now, I couldn't even imagine the crunch times the team must be pulling to get the job done.
    (2)

  6. #906
    Player
    yukikaze_yanagi's Avatar
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    Mar 2011
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    Ul-dah
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    Yuki Ynagi
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    Ragnarok
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    Pugilist Lv 90
    Quote Originally Posted by Nemy View Post
    Okay. Let's assume for a second, that the characters wont run in place while turning or stationary. Let's assume that everything that really looks unfinished, will be fine tuned before the testing, leaving the core movement animation (and the controls that go with it) as is.

    Do you think it'll look much better? Because i don't. I think this approach is fundamentally wrong, and objectively outdated.
    this "core movement" is a meme dude, because isn't set in stone. Animations got changed a lot of time in THIS version. Why do you think they can't do it there ?
    (1)

  7. #907
    Player
    Soukyuu's Avatar
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    Mar 2011
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    Crim Soukyuu
    World
    Ragnarok
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    Pugilist Lv 50
    Quote Originally Posted by Nemy View Post
    I'm just really disgusted by the fact that they didn't say a word about the animation, even though they know there are 2 major threads and a petition signed by over 160 people.
    Not surprising as those huge threads are on the English forums, not the Japanese. Watch them ignore problems on the non JP servers next. That's how segregation works.
    (2)

    [ AMD Phenom II X4 970BE@4GHz | 12GB DDR3-RAM@CL7 | nVidia GeForce 260GTX OC | Crucial m4 SSD ]

  8. #908
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    Quote Originally Posted by yukikaze_yanagi View Post
    this "core movement" is a meme dude, because isn't set in stone. Animations got changed a lot of time in THIS version. Why do you think they can't do it there ?
    A lot? Care to elaborate? Remember we're talking about basic movement animation.

    The animation the characters had on the very first video of 1.0 pre-alpha, compared to what he have now, are not fundamentally different. They are basically the same, with a few tweaks.

    "A few tweaks" can't save the 2.0 animation.
    (0)

  9. #909
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    Quote Originally Posted by Soukyuu View Post
    Not surprising as those huge threads are on the English forums, not the Japanese. Watch them ignore problems on the non JP servers next. That's how segregation works.
    They shouldn't.

    I thought they're trying to cater to the western audience this time.
    (1)

  10. #910
    Player
    Soukyuu's Avatar
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    Mar 2011
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    Crim Soukyuu
    World
    Ragnarok
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    Pugilist Lv 50
    Quote Originally Posted by Nemy View Post
    I thought they're trying to cater to the western audience this time.
    Look at the majority of rep posts: over 90% of them are translations of posts from JP reps which are then stuck into threads that fit the topic.

    The connection between non-JP players and devs is almost non-existent. Not that it's our reps fault...
    (0)

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