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  1. #1
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    Quote Originally Posted by Rukkirii View Post
    While the animations were nice, the development team's number one focus in A Realm Reborn is on gameplay so even though they were nice animations, the team made the decision to remove them.
    I support this!
    (4)

  2. #2
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    Quote Originally Posted by Lirion View Post
    I support this!
    Supporting the easy way of downgrading where a work-around is almost always plausible.

    Yeah no.
    (9)

  3. #3
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    Quote Originally Posted by Nemy View Post
    Supporting the easy way of downgrading where a work-around is almost always plausible.

    Yeah no.
    I will always support focus on gameply over "pretty animations", yes the FF mmo games have had good looking animations compared to other MMOs but compared to other MMOs the movement in FF MMOs have been restricting as fuck. And before telling me to go play other MMO games then, I am, I'm playing GW2 and loving it. I only log on to FFXIV now just to talk to LS members and maybe help if help is needed. But I also love the FF universe so I'm glad the team is focusing on gameplay which actually makes games fun to play, besides I don't think the animations in the gameplay video looked bad. They still look better than other MMO games.

    Quote Originally Posted by Gramul View Post
    Support what?
    Another lazy decision that ignores the very possibility just so they can rush the game out and give it an unfinished flair.

    There really is no reason we can't have both except to get the game out faster.
    And if it's that important they'll probaly "fix" it later, they still need to get this game out. They can't hold it back to fix every little complaint people have over every little thing. If sacrificing this so that they can focus on gameplay and get the game out in time for christmas then that is what they should do.
    (4)
    Last edited by Lirion; 09-12-2012 at 06:47 AM.

  4. #4
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    Gramul's Avatar
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    Mar 2011
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    Ul'dah
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    Eisen Gramul
    World
    Hyperion
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    Blacksmith Lv 90
    Quote Originally Posted by Lirion View Post
    And if it's that important they'll probaly "fix" it later, they still need to get this game out. They can't hold it back to fix every little complaint people have over every little thing. If sacrificing this so that they can focus on gameplay and get the game out in time for christmas then that is what they should do.
    "Fix it later" is exactly what they did for 2.0 in the first place. If this is the type of thing the 'MMO standard' has in store, I'm not sure how long I'll play after release. It clearly isn't a "Little complaint" and there are quite a few of us annoyed not only with the animation, but the tank control movement. How is detached movement like that good for gameplay?

    Quote Originally Posted by Zezlar View Post
    I would rather stop immediately then have an animation that drags on for an extra 2-3 seconds.
    Why? If the animation is just a visual, it won't matter. It should be a display to make the game feel more alive without getting in the way of gameplay at all.
    (7)
    Last edited by Gramul; 09-12-2012 at 06:56 AM.

  5. #5
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    Quote Originally Posted by Lirion View Post
    I will always support focus on gameply over "pretty animations"
    You know what a false dilemma is?

    Also, character moving animation is not "a little complain people have over every little thing" it is huge, core aspect of a game.
    (9)

  6. #6
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    Gramul's Avatar
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    Eisen Gramul
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    Hyperion
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    Blacksmith Lv 90
    Quote Originally Posted by Lirion View Post
    I support this!
    Support what?
    Another lazy decision that ignores the very possibility just so they can rush the game out and give it an unfinished flair.

    There really is no reason we can't have both except to get the game out faster.
    (12)

  7. #7
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    Bittereye's Avatar
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    Mar 2011
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    Character
    Bittereye Azurial
    World
    Hyperion
    Main Class
    Thaumaturge Lv 50
    Oh cool, we can now all moonwalk when walking backwards diagonally a la Elders Scrolls. So excited about this!
    (1)

  8. #8
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    Nabiri's Avatar
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    Mar 2011
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    Gridania
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    Khaien Akiyama
    World
    Balmung
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    Ninja Lv 70
    Quote Originally Posted by Rukkirii View Post
    While the animations were nice, the development team's number one focus in A Realm Reborn is on gameplay so even though they were nice animations, the team made the decision to remove them.
    I'm going to miss the realistic character movement. It makes characters feel more alive.
    Anything that makes the game feel more like a world than "just a game"... I hate to see it go.

    I avoid games that don't feel alive. Games that make me think, "just a game I'm wasting my time on." I prefer to spend time in games that feel like another place for me to go visit.

    I really hope they bring back the realistic character movements..
    (12)

    ~She gave her heart to a falling star~
    ~~~~~~
    If he's not here, then where?
    ~~~~~~
    ~Been searching for my Afterman~

  9. #9
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    Zezlar's Avatar
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    Mar 2011
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    Athalia Hartfell
    World
    Excalibur
    Main Class
    Lancer Lv 85
    Quote Originally Posted by Nabiri View Post
    I'm going to miss the realistic character movement. It makes characters feel more alive.
    Anything that makes the game feel more like a world than "just a game"... I hate to see it go.

    I avoid games that don't feel alive. Games that make me think, "just a game I'm wasting my time on." I prefer to spend time in games that feel like another place for me to go visit.

    I really hope they bring back the realistic character movements..
    The characters animations may feel alive, but this game overall feels dead in terms of everything else.
    (8)

  10. #10
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    Quote Originally Posted by Rukkirii View Post
    While the animations were nice, the development team's number one focus in A Realm Reborn is on gameplay so even though they were nice animations, the team made the decision to remove them.
    This actually makes me a bit sad.

    It sounds like a little thing, but the realistic walking and running is one of the biggest immersion factors to me. I still remember how amazed I was when I started up the beta for the first time and saw the movement animations. I'll get over it, and surely would rather gameplay > graphics, but.. ;_;
    (7)

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