Quote Originally Posted by Duelle View Post
This is still pretty vague. There's two approaches to what you're mentioning.

1) Commands directly from the summoner themselves: We have action bars and will continue to have them going into 2.0. The most the summon would be able to do is auto attack once engaged to the mob, with the summoner triggering abilities from their own action bar.

2) Pet UI separate from player UI: Going again with the fact that we have action bars, summons having individual action bars with pertinent commands that can be triggered by the player and can also be set to auto-use.

Seeing that Arcanist and SMN will have debuffs and DoTs as part of their gameplay, I'm thinking they may go with the latter rather than the former. Otherwise the SMN may not have time to do what they need to do during a fight, especially with the faster pace of combat.
I guess my initial description does lack some of the specifics you detailed, but I was generalizing for the sake of not actually knowing what SE's direction with summons will be. Overall, I agree that the second choice seems more likely.

I would love to see some cross skill dynamics between the Summon and Summoner. Something I saw in WAR with White Lion. There were certain abilities that activated a combo attack between pet and master.