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  1. #11
    Player
    Guevara's Avatar
    Join Date
    Oct 2011
    Posts
    454
    Character
    Guevara San
    World
    Ragnarok
    Main Class
    Monk Lv 50
    I would love ICO (or Tomb Raider, or certain Uncharted ones) style puzzles, which modify the playing environment to make you progress, but would not insert jumping into them.

    Just an example:
    Ancient temple, you pull a lever and part of its ground opens up showing stairs; you go down, fight a boss and grab its key item, turn a wheel and an elevator starts moving. Pull another lever and the ceiling opens up and you reach the opening through the elevator.... then go place the key item inside an altar and the walls move showing a new path through the jungle to another place where more puzzles need to be solved.
    (1)

  2. #12
    Player
    Nakiamiie's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    1,556
    Character
    Maelina Sylfei
    World
    Hyperion
    Main Class
    Conjurer Lv 64
    Quote Originally Posted by KamikazeMan View Post
    My favorite aspect of MMO games is exploration! I absolutely love running through the world and seeing what it has to offer. However, I dislike exploring worlds that don't offer anything for explorers besides more quests and mobs to fight.

    One thing I would love to see in 2.0 or post 2.0 would be environmental puzzles. I've played a several other MMO games that have small and large puzzles scattered through the world and add a depth to exploration. Since jumping won't effect combat in 2.0, perhaps jumping can be used for these puzzles so that the feature doesn't completely go to waste. An example I suppose would be a small mountain (8 stories tall?) that you can scale by running, jumping, taking small leaps of faith, etc. Once you reach the top, there could be a treasure chest waiting for you or perhaps some sort of special NM or something.

    Other examples can be lava pits with a path of small rocks that lead to a chest, a long hallway with traps sprouting from the ground that can be avoided by jumping, a series of trees that can be scaled to reach the top of a giant tree...you get the idea.

    Disregard this thread of puzzles of this sort were already confirmed to be included in 2.0
    I want this too!!!
    Please make it happen at some point Yoshi-P! Pretty please! ;_;
    I know you said jumping would not play a major part of gameplay, but what only a few content? Jumping labyrinth puzzle for the win!!
    (And before people ask, yes I do play other jumping games in addition to FFXIV)
    (0)
    LOL cash shop! SE's way to tell their player how they appreciate them... pull the carrot and empty your pockets $$$
    And to those who support it: you are kicking yourselves. -- We just need to sit back and laugh at people with cash shop items.
    (Marvelous economics IQ test!)

  3. #13
    Player
    Seirra_Lanzce's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,938
    Character
    Kuro L'anzce
    World
    Masamune
    Main Class
    Gladiator Lv 70
    Yes, i vote this up +1 Like, since they are adding a jumping features, i hope they make an exploration as part of the game, like, sorry if i bring this game up, in GW2, exploring the "interesting point" in the map is really fun, that Vista points too is awesome. May be aesthetic, but to reach to that vista point is fun, reminds me back to exploration like Tomb Raider and the sort.

    So yes, i do agree with this mini game
    (0)

  4. #14
    Player
    Tonkra's Avatar
    Join Date
    May 2011
    Posts
    2,084
    Character
    Quichy Sturmbruch
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 59
    Quote Originally Posted by KamikazeMan View Post
    I've done a bunch and still enjoy them
    i think they are just crappy compared to real jump and runs. if you say something different, then i am sorry for you..

    and i personally dont want to have a GW2 clone.. and on the other hand it just doesnt fit final fantasy playstyle.. i dont like it. SE should make something different.. like FF golden saucer, like they have announced.. please dont copy&paste just everything..

    Quote Originally Posted by Ingolf View Post
    You have way too much hatred for anything that isn't XIV. Jumping puzzles are well loved by the hardcore (speed running) and casual gamers alike.
    its not about hatred... its JUST SO ANNOYING. everyone ones this and that... from MMO XY.. when you want jumping puzzles, just the f... stick to GW2. thank you.

    the jump and run "puzzles" have much less quality than real jump and runs in my opinion. and a developer should stick with that, what they can..

    they should make their OWN ideas.. if they want to attract new players.
    (1)
    Last edited by Tonkra; 09-05-2012 at 10:56 PM.

  5. #15
    Player
    yoshikwalla's Avatar
    Join Date
    Apr 2011
    Location
    Ul'Dah
    Posts
    407
    Character
    Edge Faire
    World
    Mateus
    Main Class
    Pugilist Lv 90
    I like the idea. Mostly, though, I want secret areas. And TONS OF THEM.
    (1)

  6. #16
    Player
    Seirra_Lanzce's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,938
    Character
    Kuro L'anzce
    World
    Masamune
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by yoshikwalla View Post
    I like the idea. Mostly, though, I want secret areas. And TONS OF THEM.
    this too, add the jumping puzzle to reach and increadible juicy place xD
    (0)

  7. #17
    Player

    Join Date
    Apr 2012
    Location
    The Eorzean library
    Posts
    1,118
    Quote Originally Posted by Tonkra View Post
    i think they are just crappy compared to real jump and runs. if you say something different, then i am sorry for you..

    and i personally dont want to have a GW2 clone.. and on the other hand it just doesnt fit final fantasy playstyle.. i dont like it. SE should make something different.. like FF golden saucer, like they have announced.. please dont copy&paste just everything..



    its not about hatred... its JUST SO ANNOYING. everyone ones this and that... from MMO XY.. when you want jumping puzzles, just the f... stick to GW2. thank you.

    the jump and run "puzzles" have much less quality than real jump and runs in my opinion. and a developer should stick with that, what they can..

    they should make their OWN ideas.. if they want to attract new players.
    Because that worked so well with 1.0.

    There's nothing wrong with taking ideas from somewhere else, as long as they aren't copy-pasted in.

    If it were up to you we'd have no auction house or swords.
    (0)

  8. #18
    Environmental puzzles are fun, jumping puzzles, hell no. They already said Jumping wouldn't have much use beyond the basics, no battle or other placement.

    I usually play platformers when I want jumping puzzles.

    Quote Originally Posted by Ingolf View Post
    There's nothing wrong with taking ideas from somewhere else, as long as they aren't copy-pasted in.
    Ironic because most FFXIV players lose their shit if you mention using something from FFXI and make changes to it, yet ignore that Crystal Tower is a direct location and concept from FFIII and Materia is a concept from FFVII and they're even adding in a 'Golden Saucer' which was a concept and location from FFVII and everyone is ok with.
    (1)

  9. #19
    Player
    SMKscourge's Avatar
    Join Date
    Apr 2011
    Posts
    50
    Character
    Zarian Greywolfe
    World
    Ragnarok
    Main Class
    Gladiator Lv 80
    I really like Rifts puzzles. IT was the pretty much the main thing other than rifts that i liked! In GW2 i feel the need to explore the map for the vistas and the jumping puzzles, because i actually have a reason! I find places, i normally would not in other games, as i look for them in GW2!
    Having things like this adds to the feel of adventure.. Which this game says its about! If they add these in then people will explore the world more. I don't see why anyone would be so against making the game better in this way.
    (1)

  10. #20
    Player

    Join Date
    Apr 2012
    Location
    The Eorzean library
    Posts
    1,118
    Quote Originally Posted by Elexia View Post
    Environmental puzzles are fun, jumping puzzles, hell no. They already said Jumping wouldn't have much use beyond the basics, no battle or other placement.

    I usually play platformers when I want jumping puzzles.



    Ironic because most FFXIV players lose their shit if you mention using something from FFXI and make changes to it, yet ignore that Crystal Tower is a direct location and concept from FFIII and Materia is a concept from FFVII and they're even adding in a 'Golden Saucer' which was a concept and location from FFVII and everyone is ok with.
    It's not really ironic, nor is it a stance that I have ever had.

    So I don't know whether that post is directed at me or the cosmos.
    (0)

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