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  1. #1
    Player
    KamikazeMan's Avatar
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    Jul 2011
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    870
    Character
    Lodovico Rivers
    World
    Hyperion
    Main Class
    Arcanist Lv 80

    Environmental puzzles for 2.0?

    My favorite aspect of MMO games is exploration! I absolutely love running through the world and seeing what it has to offer. However, I dislike exploring worlds that don't offer anything for explorers besides more quests and mobs to fight.

    One thing I would love to see in 2.0 or post 2.0 would be environmental puzzles. I've played a several other MMO games that have small and large puzzles scattered through the world and add a depth to exploration. Since jumping won't effect combat in 2.0, perhaps jumping can be used for these puzzles so that the feature doesn't completely go to waste. An example I suppose would be a small mountain (8 stories tall?) that you can scale by running, jumping, taking small leaps of faith, etc. Once you reach the top, there could be a treasure chest waiting for you or perhaps some sort of special NM or something.

    Other examples can be lava pits with a path of small rocks that lead to a chest, a long hallway with traps sprouting from the ground that can be avoided by jumping, a series of trees that can be scaled to reach the top of a giant tree...you get the idea.

    Disregard this thread of puzzles of this sort were already confirmed to be included in 2.0
    (10)

  2. #2
    Player
    Nikita's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,098
    Character
    Her Majesty
    World
    Excalibur
    Main Class
    Summoner Lv 60
    Hmm, jumping puzzles with treasure chests at the end... seems familiar...

    *goes back to leveling Necromancer*

    And FYI, I am addicted to jumping puzzles.
    (3)

  3. #3
    Player
    KamikazeMan's Avatar
    Join Date
    Jul 2011
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    870
    Character
    Lodovico Rivers
    World
    Hyperion
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Nikita View Post
    Hmm, jumping puzzles with treasure chests at the end... seems familiar...

    *goes back to leveling Necromancer*

    And FYI, I am addicted to jumping puzzles.
    Haha yeah that's one game I get it from. It's in others as well....well, one other I can think of.
    (1)
    Last edited by KamikazeMan; 09-05-2012 at 08:25 AM.

  4. #4
    Player
    Tonkra's Avatar
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    May 2011
    Posts
    2,084
    Character
    Quichy Sturmbruch
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 59
    one casual roleplaying game is enough. leave the jumping levels for crash bandicoot.
    meep* jumping puzzles are "fun" maybe when you do it for your first time.
    (3)

  5. #5
    Player
    ShinigamiKayla's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    615
    Character
    Aitheria Crimson
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    TSW mixed in platforming puzzles like that with MMO style game play and pulled it off o.o/ whos to say FFXIV cant do it
    (0)

    "Thy life is a river to bear rapture and sorrow
    To listen to suffer to entrust until tomorrow
    In one fleeting moment, from the land doth life flow
    Yet in one fleeting moment for the new leaf doth grow"

  6. #6
    Player
    Gramul's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    5,203
    Character
    Eisen Gramul
    World
    Hyperion
    Main Class
    Blacksmith Lv 90
    Any environmental interaction would be fantastic.

    But Yoshi doesn't have plans to use jumping like that.
    (0)

  7. #7
    Player

    Join Date
    Apr 2012
    Location
    The Eorzean library
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    1,118
    Quote Originally Posted by Tonkra View Post
    one casual roleplaying game is enough. leave the jumping levels for crash bandicoot.
    meep* jumping puzzles are "fun" maybe when you do it for your first time.
    You have way too much hatred for anything that isn't XIV. Jumping puzzles are well loved by the hardcore (speed running) and casual gamers alike.

    If the devs kept your mindset on what a rigid roleplaying game should be, we wouldn't even be getting 2.0

    So yeah, I think jumping puzzles would be cool, they work in GW2.
    (1)

  8. #8
    Player
    KamikazeMan's Avatar
    Join Date
    Jul 2011
    Posts
    870
    Character
    Lodovico Rivers
    World
    Hyperion
    Main Class
    Arcanist Lv 80
    And just keep in mind that they don't have to be anything overly complicated. They can consist of small jumping segments in dungeons to avoid traps that inflict minor or heavy damage and/or status effect(s). Aside from jumping puzzles, we can also get simpler puzzles like having to push a statue onto a loose tile to reveal a hidden passage, hitting a switch to avoid poison mist, pushing a large rock with a party member (because the rock is too heavy) to a lower level to avoid the spawning of a group of enemies since you've blocked their path.

    Any kind of environmental interaction would be great. This way, environments can feel like they have life to them and don't feel like they're just there for show.
    (1)

  9. #9
    Player
    Delila's Avatar
    Join Date
    Dec 2011
    Posts
    31
    Character
    Chia Tansy
    World
    Sargatanas
    Main Class
    Goldsmith Lv 50
    Myst like puzzles would be kinda cool. Like the ones in Riven. loved that game. <3
    (1)

  10. #10
    Player
    KamikazeMan's Avatar
    Join Date
    Jul 2011
    Posts
    870
    Character
    Lodovico Rivers
    World
    Hyperion
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Tonkra View Post
    one casual roleplaying game is enough. leave the jumping levels for crash bandicoot.
    meep* jumping puzzles are "fun" maybe when you do it for your first time.
    I've done a bunch and still enjoy them
    (0)

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