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  1. #2
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    In almost all FF:
    Vehicles:
    Drive-able vehicles, particularly airships. Can consider the current mounts ground vehicles, but in a lot of the FF's there are ground, sea, and air). Obviously air and sea would probably be long after 2.0 launch - for good reason they would need a long time to make sure it comes in correctly and not cheesy.

    Encouraged Exploring:
    Sometimes you needed some requirement (items/abilities/monster dead) but you would be rewarded for going out of your way and exploring. As it is now you just waste your time not following the line. I'd like to look out for caves and hidden paths - finding cool monsters and treasures that arent readily obvious. I'd like to use my choco or my own jumping to get to places (could be auto jumped (so bad jumpers arent punished) - this way the auto jumping could also do things usually not possible like scale a cliff).

    Less random shit:
    So much of FFXI/XIV is just about luck then it is about being good at something. Some dude goes to do ifrit 9 times and gets all the weapons another does it 30 times and just makes 9 totems and loads of dark matter.

    Cooler Moogles:
    Right now moogles are pretty meh - most looking like a general plushy, and there are no named ones (that are treated like such - characters with something worth reading).

    Jaw Dropping and Varied Fantasy Towns:
    Each FF always had that one town whether in the sky, water flowing castles, or a maze of steel - power plants and decks. 2.0 footage shows they are working to that FF look, but I really hope there is just that town that makes you want to turn off the lights, lean back, and weep. Which while Juno was neat neither FF11 or FF14 had anything on the other FF's (at least while i played). Also, each FF usually took you across extremely varied hamlets, villages, and mega cities. In 1.0 besides the cities nothing is really varried, and the cities didnt make my jaw drop (albeit they are not horrible either).

    Some I can think of right now.. (sorry for listing mostly recent ones.. the graphics of the time help make it jaw dropping lol)
    Chocobo home, the giant tree city in the desert (FF9), Balamb Garden, Treno, Golden Saucer, Zeal (yes i know.. not FF but its from SE :P) - actually 9 has a lot of unique zones.. lol in FF10 when you see the Far Plain (where the dead rest)

    FF9 (In mind but others have some of this too):

    Chocobo Treasure Hunting, Card Game (Please dont make it a real life purchase to get cards... >.>)

    FF10/12/13:
    Sphere Grid, Licence System, Crystarium..
    If they put in a merit system I hope they do it more similar to their previous games - and not how it was implemented in 11.
    (2)
    Last edited by Shougun; 09-05-2012 at 07:51 AM.