I'd worry more about the camera and movements being more like Guild Wars 2 than 1.xx in 2.0.
It's terribad and doesn't fit the pace of the game.
But yeah against the wall tanking usually = lock off and turning the camera sideways
I'd worry more about the camera and movements being more like Guild Wars 2 than 1.xx in 2.0.
It's terribad and doesn't fit the pace of the game.
But yeah against the wall tanking usually = lock off and turning the camera sideways
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