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  1. #10
    Player
    Rhomagus's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,076
    Character
    Rhomagus Asclepiot
    World
    Ragnarok
    Main Class
    Weaver Lv 51
    Quote Originally Posted by Guevara View Post
    I would want to go in a dungeon (let's say Toto-rak) with a Lv50 class cause I might want to farm equipment for a lower level class I have. I don't see why I shouldn't be able to do so.

    Why should I be able to go and one-shot a NM in the open world and get a lower level weapon for a class I wish to level, and not quickly run through a dungeon in order to do the same.

    As I said forcing LV-Sync is OK in some situations (Ifrit-weak, maybe storyline quests) but not in repeatable content like dungeons...

    ...if they force lv-sync in dungeons, then they should force lv-sync also in the open field.... "wanna fight a Lv10 coblyn?. well, you will be scaled to a lv10 character".


    On the other hand, if they let us choose to lv-sync or not, people like yourself (and myself also) with all classes at 50 will be free to go in a dungeon enjoying a challenging experience as a lv25 character or to just stay lv50 and speed through it for farming purposes.
    This is pretty much the only thing you'd be missing out on and it helps balance other content. I suggest if you are one of the people who farms gear from Toto Rak for Grand Company Seals that you do as much of it as you can while you can.

    With putting a level cap on dungeons it'll force you to play the dungeon the way the devs balanced it. You may want to start considering other activities for Seal accrual such as Caravan Escort or higher level dungeons with a static group.

    I personally will be welcoming level sync with open arms. It'll be nice to enjoy the lower level content again as it was meant to be experienced. This also encourages the development team to continue to release lower level content instead of end game content exclusively.

    While there were gripes abound with level sync in Final Fantasy XI, this game isn't nearly as team grind centric as its predecessor. The level sync that applies to XI is a completely different animal than the one that applies to XIV. You can effectively solo experience in XIV while you couldn't so much in XI pre Crystalline Prophecy. You can also be power leveled with significant ease in XIV more so than in XI so the "people don't know how to do their jobs" argument doesn't really apply either unless you abolish the power leveling but even then, it seems that XIV is focusing more on event fights rather than exp. grind party mechanics so training in a trash mob grind situation doesn't apply to fighting in an event situation.

    Level sync should have existed upon release of XIV considering the playstyle and demographic the dev team has been going for since XIV's release. I'm glad we're finally getting it.
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    Last edited by Rhomagus; 09-11-2012 at 09:41 AM.