Quote Originally Posted by Helius View Post
I'm not sure I completely understand the whole level-sync system apart from it allowing you to play with your lower leveled friends. What I'm hoping is that it's as the OP stated, optional. This is so that I can play with lower level players and re-experience the content and enjoy myself. But I also want to be given the option to power through something if I choose to do so, which would mainly be things like farming for items etc.
This is the point of level-sync essentially. I started up FFXI again recently so that I could duo with a friend to 99 so I could go back and do all the story stuff I never got done. He had to start over from scratch, so I level-synced with him once he made it to level 10, and he went from 10-20 within the course of a couple nights playing a couple hours each night.

What I don't want to see, and I think most people agree, is having level caps forced down your throat for everything like in CoP in FFXI. People should have the option of doing content at a higher level even though it's meant for a lower level. I like the idea of doing some things at level, but others just want to get it done and over with.

If I correctly interpreted what was said at the 25th anniversary presentation for FF14, it sounds like all major story content will have level caps in place. I know some people in my LS that are going to be less than thrilled with this, and may even stop playing the game because of it. I think their idea is, "I have all these max level characters, why does my power have to be reduced to experience this part of the game?" and I can see their reasoning.

I want to experience challenging content, but I don't think creating level caps is the way to go about it.