Quote Originally Posted by KaiserDrill View Post
Me personally im all for level sync as it was in ffxi. We're gonna have alot of new people and my best friend is going to play at ps3 release, so yeah in that aspect im for it.

Ifrit type battle in the easy mode is alright i suppose.

Only issue i have with level sync (and my biggest gripe with gw2) is level capping areas. Lets say for instance i want to level leatherworking and i want to farm all my mats. Why should i be punished for wanting to farm low level mobs? If ive earned that level and gear i should be able to use it everywhere. If they implement level capped areas as ive described alot of players will just choose not to go there. We already are going to have a huge gap between legacy and 2.0 players, i dont want to see it get larger.

So m suggestion would be just implement voluntary level sync and if they have to do things like easy ifrit capped go ahead. Plz dont level cap areas.
Funny thing about farming low level mobs? You can potentially be taking away someone's source of exp, so in reality you'll be punishing them for being low level, so it works both ways. If you can get the same items from higher leveled enemies, why not do that? That's the real issue with the concept of farming low level enemies.

Even with the way GW2 works, you have to think about that. This specifically:

If they implement level capped areas as ive described alot of players will just choose not to go there.
This is false. If its the level 50 players that chooses not to...so what? Compare the current small playerbase with the amount of new and low level players who will not be effected by a level cap and you'll see exactly that what you meant to say was: "I will not go there."