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  1. #31
    Player

    Join Date
    Mar 2011
    Posts
    791
    Japanese voice actors

    Gaius van Baelsar
     大塚 明夫 Ootsuka, Akio  [major past work]METAL GEAR SOLID(Solid Snake) FINAL FANTASY XII(Judge Gabranth)

    Voice actor to star role is unclear

    中村悠一 yuuichi nakamura
    喜多村英梨 eri kitamura
    加藤英美里 emiri katou
    豊崎愛生 aki toyosaki
    茅野愛衣 ai kayano
    KENN
    真堂圭 kei shindou
    小野友樹 tomoki ono
    小林ゆう yuu kobayashi
    鳥海浩輔 kousuke toriumi
    伊瀬茉莉也 mariya ise
    岡本信彦 nobuhiko okamoto
    田中理恵 rie tanaka
    遠藤綾 aya endo
    井上麻里奈 marina inoue
    平田宏美 hiromi hirata
    勝杏里 anri katsu
    井上剛 gou inoue
    日野聡 satoshi hino
    安元洋貴 hiroki yasumoto


     
    (1)

  2. #32
    Player
    Ruisu's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    1,164
    Character
    Rui Oran
    World
    Faerie
    Main Class
    Pugilist Lv 76
    Oh boy, capped content is being forced on us. I sure do love not having much say in how I choose to play content.

    I can at least hope that the current dev team will scale gear accordingly.
    (3)

  3. #33
    Player
    Starlord's Avatar
    Join Date
    Mar 2011
    Posts
    7,180
    Character
    Luna Sushima
    World
    Siren
    Main Class
    Samurai Lv 91
    Quote Originally Posted by Ruisu View Post
    Oh boy, capped content is being forced on us. I sure do love not having much say in how I choose to play content.

    I can at least hope that the current dev team will scale gear accordingly.
    Its either that or everyone bum-rushes and then there's nothing to do till the next update *Rinse and repeat* :P the last thing we need is people to complain there's nothing to do.

    and Capped Content just makes you play the content at what your suppose to do it at, nothing more nothing less. not having no capped content makes threads like " There's nothing to do anymore " :P teehee
    (5)

  4. #34
    Player
    Cynthis's Avatar
    Join Date
    Nov 2011
    Location
    Gridania
    Posts
    576
    Character
    Cynthis Ravenbrook
    World
    Ragnarok
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Starlord View Post
    Its either that or everyone bum-rushes and then there's nothing to do till the next update *Rinse and repeat* :P the last thing we need is people to complain there's nothing to do.

    and Capped Content just makes you play the content at what your suppose to do it at, nothing more nothing less. not having no capped content makes threads like " There's nothing to do anymore " :P teehee
    I can certainly see the point but progression and immersion are also themes. I really like how I went to Shposhae (or however it's spelled) to level and died quite a few times. It was a really fun experience. Then I grew in skill and power and at L50 I can go down there and feel like a goddess. Honestly, I wouldn't want to do that content at L50 if the game scaled me down to L20 or something. I would just be thinking "What on earth was the point of all this training if I don't grow in skill and strength and still struggle with this content?"

    I've been telling people for the last year that I will not do Ifrit again until the level cap is 70 or so and I can solo the big red bully. Knowing that I will never be able to do things like that is quite depressing. For all the good things I've heard about 2.0 recently this pretty much undid all those good vibes I had been getting and I am now back to wondering if I should come back.
    (6)

  5. #35
    Player
    Yukagama's Avatar
    Join Date
    Mar 2011
    Location
    Gridinia
    Posts
    290
    Character
    Yuka Gama
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by TenraiNagi View Post
    I would like to put a simple translation I made of the talk show that happened during the Final Fantasy 25th event in Japan. It's mostly bullet points of the most important things that were said, and some of their conversations! I know that it would be translated and posted, but I also know that it would take some time... ^^

    This is not a perfect translation. So please don't hold it against me if I have mistranslated something...
    Ok let's start:

    Server and Engine
    • The lighting system is very advanced and allows for complex lighting effects, not only during the day but at night and in dungeons as well.
    • It was very challenging to port FFXIV:ARR to the PS3 due to low memory issues, but they did their best to optimize it the best way possible.
    • Load times and character movements are real time now, and the responsiveness of the game to the player’s actions has been improved a lot.
    • Multi Data centers: At the moment, there is only one data center in Japan, and all players are connected to it. Now they are making more data centers around the world to improve the server response. Players will still be able to play with everyone regardless of regions. This is just for the convenience of players not in Japan.
    • More flexible world transfers
    • Addition of communication support function
    • The engine can tolerate the new PvP design (It’s not forcefully done)
    • The servers can handle more players in one place as compared to before (was 400-500 players at a time, now around 1000). And for the mobs, it could handle 600mobs at a time and now it’s up to 2000. This will greatly affect the player’s experience, so they’re really happy about it.

    Quests and Main quests
    • A great number of quests have been added. The aim of these quests is to level, explore the world, story progression among other things.

    Host: These quests are all good for your first class/ job, but what about your second and third? What if you ran out of quests?
    Yoshi-p: Of course we are going to provide a large number of quests. But beside that we will keep on adding more, and there are other still unannounced contents, and others to be enjoyed with the public, such as NM’s, they are all being prepared. I hope that players don’t stay in one place doing the same things, but would rather they try many different contents and level in the process.
    Host: But what about people who are already level 50?
    Yoshi-p: They can look forward to the high level content we announced, and there are still some unannounced contents, such as raids, and new classes, chocobo raising, and other stuff. The amount of instanced dungeons is going to increase. There is going to be a level limit, but since we are adding level sync, which will allow level 50 players to go down to the required level of the content, players can group up with new players and do content together. And of course many high level dungeons are going to be added so please look forward to them.
    • For the main quests; it’s the same world but different. Since it’s now going through the 7th Umbral Era, and with the new game system, these have to be reflected in the game, and as a result it became completely different.
    • Parley has been taken out of the main quests (not sure about this one).
    • The general progression of main quests is, you do a couple of quests then fight a strong boss to be able to continue with your story. This will add a true sense of progression of RPG games. And with level sync this is going to improve the experience for all the players. Unlike currently in the game when people challenge the “weak” ifrit, it’s as if watching a cutscene and there is no actuall fight.
    • A quest progression system has been added. And there is an “objectives” tab to make it easier to track you progression through these quests.

    Sound and Music
    • Quest cutscenes will have Japanese VO not only English. The players will be able to change the audio language to any of the languages. The languages supported are Japanese, English, French and German.
    • The way music plays is going to change.

    Battle
    • The first thing you’re going to notice when you try out the battle system is the tempo, and how speedy it got.
    • Handling TP is going to change. In the current version the player had to fight to generate TP, but it changed to be similar to MP where you start the battle with full TP. The main reason to make it that way was due to PvP.
    • We have 3 types of actions: abilities, weapon skills, and magic. Currently abilities have a recast timer on them, while weapon skills and magic have TP and MP requirements respectively along with an added recast timer. However, in FFXIV:ARR the abilities will stay the same, while the weapon skills and magic will only require TP or MP. Obviously this will affect the speed of battle greatly.
    • Combos as well have been modified. Since in PvP it is going to be very difficult with the positioning requirements, players will feel like they are being punished for doing combos. So only the first move will require positioning (not sure about magic) while the rest of the combo will only require TP/ MP to be executed.
    • The parameters and stats and their formulas have been changed to be much simpler to understand. But still it would be very interesting so please look forward to it.

    Fan Questions

    Host: How will we fight together with our chocobo’s?
    Yoshi-p: You call it, a menu appears, select “fight together”. That’s it.
    Host: what about colors?
    Yoshi-p: We are thinking about various things.
    Host: We can jump now! But what about flying and swimming?
    Yoshi-p: I am more towards flying at the moment. Since it’s a Final Fantasy, and having airships and going to the skies sounds like a really nice idea to me. But this is all too soon to talk about.
    Host: Other than meteor what can we expect as limit breaks?
    Yoshi-p: Tifa’s… Tifa’s… Tifa’s…
    Host: Will Excalibur and Masamune appear as weapons?
    Yoshi-p: Of course I’m thinking of addind Excalibur when the time is right, but Masamune will come when the Samurai or Ninja jobs are introduced to the game.

    Arcanist and Summoner
    It’s the same as what I posted in the relevant thread regarding both of them, but I’ll just add the little comments and teases they made.
    • Please look forward to the auto-attack motion. (Throws the book?)
    • The players will be able to craft the books and they will have recipes. The class that crafts them is of course… can’t tell right now.
    • Summoners will not have carbuncle as a pet, but they’ll be using the primals as their source of power. However, not the primals themselves but they’ll use only a part of a primals strength. “A pet that the primals power dwells in” are Matsui’s exact words if I wasn’t mistaken.
    • The summoners will be able to borrow the power of 4 primals (this is what is planned till now, and could be expanded later on). The ones that are confirmed right now are Ifrit, and Garuda.

    Thank you very much and hope you enjoyed it
    I have put one togethere from the stream. I'am jp

    We start with a new trailer showing off combat and exploration in the new Eorzea. The game’s graphic engine has been completely redone. The party at the end of the trailer uses the new Limit Break system to down a boss.

    + Yoshi-P, director and producer, takes the stage to a round of applause. Assistant director is on stage briefly to talk about the new version. Yoshihisa Hashimoto is introduced, he helped direct XIV’s new’s graphics engine and works on the new Luminous engine as well.

    + The area from the Gamescom demo is being shown. The user interface has been rebuilt. You can customize it to your liking — resize any part of it. Drag and drop items — very streamlined.

    + Showing a bit of the Agni’s Philosophy demo — but back to FFXIV, characters are riding chocobos. Mounted combat will come to Eorzea, and you’ll be able to fight on chocoboback.

    + A lot of quest content will appear in A Realm Reborn, and a feature they’re implementing is “level sync” which will allow you to lower your level to match a friend’s so that you can experience the same content together and feel like you’re making progress experience-wise.

    + Environments in zones look very detailed and give the game a lived-in personality.

    + Some banter about voicing characters in FFXIV — Akio Ohtsuka is involved. He voiced Gabranth in FFXII, and will play Gaius van Baelsar in FFXIV. He thought he was playing a Judge again by the similar armor. *Laughter*

    + Showing off some combat now. Weaponskills rely more on cooldowns than TP now. That system has been reworked.

    + New class Arcanist is being shown. Carbuncle is the Arcanist’s familiar. Disciple of Magic class. They are able to apply DoTs (Damage over Time abilities) and debuff enemies.

    + New Class Summoner is being shown. You spec into this like a Paladin, Black Mage, with Artifact armor and quests.

    + Cosplayers show off the default outfits each race and gender.

    + “Eorzean Frontiers” Original Soundtrack for Final Fantasy XIV announced. Update: Now available on iTunes!
    (6)
    FFXI 2002-2011 SMN BLU SCH BLM NIN
    FFXIV 2010 - 2012 Ver1.0 Blm Drg whm
    FFXIV alpha beta drg blm
    FFXIV beta 2 Drg
    FFXIV beta 3 and 4 Drg SMN blm

  6. #36
    Player
    Ruisu's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    1,164
    Character
    Rui Oran
    World
    Faerie
    Main Class
    Pugilist Lv 76
    Quote Originally Posted by Starlord View Post
    Its either that or everyone bum-rushes and then there's nothing to do till the next update *Rinse and repeat* :P the last thing we need is people to complain there's nothing to do.

    and Capped Content just makes you play the content at what your suppose to do it at, nothing more nothing less. not having no capped content makes threads like " There's nothing to do anymore " :P teehee
    "play the content at what you're supposed to"

    Can you name me an RPG that actually does this? Aside from the famous corridor simulator, I can't think of a single RPG that FORCED me to fight a boss at a certain level. It completely destroys the purpose of playing an RPG to begin with. There is no me choosing to do it underleveled, or overlevelled. I'm forced to play it the way the developers made me. Name a single RPG that enforces this.

    I really can't give half of a fuck about people complaining about nothing to do, because they always will. They're doing it right now.
    (4)

  7. #37
    Player
    Niqote's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    3,069
    Character
    Sa'niquel Amrita
    World
    Tonberry
    Main Class
    Botanist Lv 100
    Wait... Why can't Summoners use Carbuncle?! As it is now... Dragoon can access everything a Lancer can.

    Are they changing this and having jobs not have access to all it's previous classes abilities?
    (1)

  8. #38
    Player
    Punainen's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,012
    Character
    Punainen Drak
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Cynthis View Post
    I can certainly see the point but progression and immersion are also themes. I really like how I went to Shposhae (or however it's spelled) to level and died quite a few times. It was a really fun experience. Then I grew in skill and power and at L50 I can go down there and feel like a goddess. Honestly, I wouldn't want to do that content at L50 if the game scaled me down to L20 or something. I would just be thinking "What on earth was the point of all this training if I don't grow in skill and strength and still struggle with this content?"

    I've been telling people for the last year that I will not do Ifrit again until the level cap is 70 or so and I can solo the big red bully. Knowing that I will never be able to do things like that is quite depressing. For all the good things I've heard about 2.0 recently this pretty much undid all those good vibes I had been getting and I am now back to wondering if I should come back.
    I feel the same way. I love throwing my epic power around when I finally attain it. But getting to 50 just to STILL struggle in lvl 20 content feels...kinda lame.
    (9)

  9. #39
    Player
    Starlord's Avatar
    Join Date
    Mar 2011
    Posts
    7,180
    Character
    Luna Sushima
    World
    Siren
    Main Class
    Samurai Lv 91
    Quote Originally Posted by Cynthis View Post
    I can certainly see the point but progression and immersion are also themes. I really like how I went to Shposhae (or however it's spelled) to level and died quite a few times. It was a really fun experience. Then I grew in skill and power and at L50 I can go down there and feel like a goddess. Honestly, I wouldn't want to do that content at L50 if the game scaled me down to L20 or something. I would just be thinking "What on earth was the point of all this training if I don't grow in skill and strength and still struggle with this content?"

    I've been telling people for the last year that I will not do Ifrit again until the level cap is 70 or so and I can solo the big red bully. Knowing that I will never be able to do things like that is quite depressing. For all the good things I've heard about 2.0 recently this pretty much undid all those good vibes I had been getting and I am now back to wondering if I should come back.
    Well I'm not saying making everything capped, but like Storyline mission since everyone is at level 50 everyone is going to breeze through the story like its nobody's picnic lol. Capping those things alone to the attended level is fine, I'm not saying make Dungeons need to be capped. In FFXI there were only storyline ( Prommies were fun back in the day ) and BCNM if I recall were the only capped content, and they should be.

    I don't want every little thing to be capped no, just the ones that matter the most.

    I really can't give half of a fuck about people complaining about nothing to do
    And that's where you see people start leaving the game because there's nothing to do :/
    (3)

  10. #40
    Player
    Punainen's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,012
    Character
    Punainen Drak
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Niqote View Post
    Wait... Why can't Summoners use Carbuncle?! As it is now... Dragoon can access everything a Lancer can.

    Are they changing this and having jobs not have access to all it's previous classes abilities?
    Well we dont know what Arcanist and Summoner will be like just yet. It may well be that if Summoner had Carbuncle, that it would be severely overpowered. Who knows. But I'm sure there's a REASON Summoner can't use it.
    (0)

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