We are all excited about the new Limit Break System that was announced at Gamescom, it's spectacular and extremely powerfull. But! There are some points that I need an explanation about.

Now each party member can fight "alone", doing his weaponskill/combos etc. This without a doubt deprives the fight of an important tactical aspect, that could make fights even more fun. Time ago, when Battle Regimen was luckily removed from the game, was said something about a system in which people could link they WS to get new fantastic effects. (Skillchains from Final Fantasy XI)

I just want to know, at this point of Final Fantasy XIV's life, if Limit Break it's what was thought months ago OR it's the icing on the cake... And it would be our final party move aside a Skillchain System that would involve different party members.

(Limit Break looks like something you can use only once during a fight, and needs time to get activated, Skillchains would be a faster way to make big damage/buffs on enemies)

Please DEV Answer me!
"Snake! Snake! Answer me!"


EXAMPLE:

I still don't know much how TP will work in A Realm Reborn, and how countdown on WS will be managed, and stuffs like these.

There could be special "Recasted Time WS" (If I'm not wrong WS won't have a recast time in ARR, just a TP cost) with which party members can build Skillchains. (filling Limit Break bar)