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  1. #1
    Player
    Ivar's Avatar
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    Mar 2011
    Location
    Ul'dah
    Posts
    43
    Character
    Ivar Leavey
    World
    Hyperion
    Main Class
    Lancer Lv 50

    How to spread everyone around?

    Ok, I am just curious of what everyone here thinks, that would be a good solution to move everyone camping at Ul'dah or its nearest zones to all overEorzea ?

    I know a little more game content in those cities would help but I am not sure. Sure it will keep me occupied in a certain town for shortwhile but then I would come back to Ul'dah because of the market and various other things.

    So, please feel free to input good and constructive solutions and hopefully maybe one of those SE developers might stumble on this thread and get some ideas.

    P.S. If this has been discussed before, if you can please provide me a link to it. ^^
    (0)

  2. #2
    Player
    Fieros's Avatar
    Join Date
    Mar 2011
    Posts
    188
    Character
    Snoz Berry
    World
    Leviathan
    Main Class
    Arcanist Lv 48
    Quote Originally Posted by Ivar View Post
    P.S. If this has been discussed before, if you can please provide me a link to it. ^^
    Instanced dungeons (mentioned here in response after question 10) should give incentive for leaving Ul'dah, along with other world redesigns.

    In another thread I proposed a solution involving a World Market to make use of Limsa Lominsa and Gridania empty market wards. It's not exactly light reading, but theres a picture and examples to help illustrate.
    (0)
    Show your support - "Leve grinding without the run" http://forum.square-enix.com/ffxiv/threads/29139

  3. #3
    Player
    Join Date
    Mar 2011
    Posts
    514
    #1, equal distances between each city and Ishgard,
    #2, don't put Uldah in between Limsa and Gridania, from each city, it should take an equal amount of time to reach the other two cities.
    #3, make Limsa and Gridania as easy to navigate as Uldah.

    Problem solved.
    (0)

  4. #4
    Player
    trinta's Avatar
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    Mar 2011
    Posts
    332
    Character
    Trinta Wins
    World
    Hyperion
    Main Class
    Archer Lv 7
    Quote Originally Posted by BelgianRofl View Post
    #3, make Limsa and Gridania as easy to navigate as Uldah.
    Problem solved.
    For real? Gridania's a single map. If you have trouble navigating that, you're... not bright.
    (0)
    ----------------------------
    Interim solutions are for pansies.

  5. #5
    Player
    Evangela's Avatar
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    Mar 2011
    Location
    グリダニア
    Posts
    4,361
    Character
    Evangela Monterossa
    World
    Balmung
    Main Class
    Ninja Lv 90
    #4, don't put every important crafting guild in Uldah
    (0)

  6. #6
    Player
    Ivar's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    43
    Character
    Ivar Leavey
    World
    Hyperion
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Evangela View Post
    #4, don't put every important crafting guild in Uldah
    Well, that's not true at all. Only crafting guilds are Weaver and Goldsmithing. Obviously others are located in the other two cities. >.>


    Quote Originally Posted by Fieros View Post
    Instanced dungeons (mentioned here in response after question 10) should give incentive for leaving Ul'dah, along with other world redesigns.

    In another thread I proposed a solution involving a World Market to make use of Limsa Lominsa and Gridania empty market wards. It's not exactly light reading, but theres a picture and examples to help illustrate.
    Thanks for the info. I will check it out. ^^
    (0)

  7. #7
    Player
    DNO's Avatar
    Join Date
    Mar 2011
    Posts
    1,006
    Character
    Dno Sensei
    World
    Balmung
    Main Class
    Arcanist Lv 80
    why? theres zero need to spread people around. The only time you should think about this is when we have another option to travel that does not involve a 45 min walk... anima comes back way to slow for travel to be MORE spread out.
    (0)

  8. #8
    Player

    Join Date
    Mar 2011
    Posts
    307
    I agree theres no need to spread everyone around. It's actually better to have one city, imo, where the market and stuff is. Just like jeuno/au in ff11.

    There will always be a centralized area where people gather, whether player chosen or dev chosen, it will be there. At least that's what I think.
    (0)

  9. #9
    Player
    Fiosha_Maureiba's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah -> Gridania
    Posts
    2,044
    Character
    Fiofel Zalalafell
    World
    Balmung
    Main Class
    Lancer Lv 1
    Ul'dah is the most ergonomically designed city. Aethryte, wards, repair NPC, city exit, adventurers guild, and retainer all near each other. And there's multiple routes to get to each with the ability to adjust a route with a wrong turn.

    Limsa and Gridania are more linear, resources more scattered, more imaginitive, but less time friendly.
    (0)

  10. #10
    Player

    Join Date
    Mar 2011
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    307
    Quote Originally Posted by Fiosha_Maureiba View Post
    Ul'dah is the most ergonomically designed city. Aethryte, wards, repair NPC, city exit, adventurers guild, and retainer all near each other. And there's multiple routes to get to each with the ability to adjust a route with a wrong turn.

    Limsa and Gridania are more linear, resources more scattered, more imaginitive, but less time friendly.
    This.

    Good point, hadn't thought of that.
    (0)

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