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  1. #10
    Player
    NefGP's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    632
    Character
    Dante Goldenpaws
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Had to do this really last minute, as I don't have photoshop and couldn't quite get used to using GIMP2... so it's not as detailed or elegant as I'd envisioned, but I feel like I got the general concept across. It's heavily themed after Final Fantasy (the original game) and Bahamut's trial to unlock the advanced jobs. The stats are probably a bit too OP, but I wanted to make something special & nostalgic, even if it doesn't win.







    ^^ It's basically just a quick sketch and light coloring job. Bahamut should really be a dark black, but transparent within the crystal. Of course, I doubt that level of detail would show through in-game anyways given how small rings are ^^;

    Also it might be totally legible but the bottom notation on the image says that I used norse runes as an example as I don't really know the "alphabet" SE uses for the maps etc. of Eorzea (you know, that nifty writing that only shows up on the maps and concept art from SE).


    EDIT: For total clarity, basically what I was going for was something to sort of represent that same reward you got in FF1 for bringing back the rat tail from the Castle of Ordeals. That's where the damage reduction comes in - it's meant to bolster the wearer's resolve & signify that they will not be stopped in their quest to save the world etc. etc. cliche I know lol but that's also sorta the point.

    But I also wanted to balance it with some offense, so that's where the regain and refresh come in - the ring has to be equally attractive both Disciples of War & Magic (I realize PLD & MNK get a double benefit out of it) and showcase that wearer not only has the will, but the strength to challenge and defeat evil.

    The only other option I thought of was to simply add in a global reduction to all skill timers, but that just seemed outlandishly OP.
    (3)
    Last edited by NefGP; 09-03-2012 at 10:15 AM.