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  1. #151
    Player
    Zantetsuken's Avatar
    Join Date
    Mar 2011
    Posts
    1,979
    Character
    Siorai Aduaidh
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    [QUOTE=Kasumuni;811624]
    Quote Originally Posted by Zantetsuken View Post
    Ok, my entry:



    Zantetsuken....your ring is bangtastic. What render engine did you use? Also is the design around the ring a self designed bump map?

    Final render looks great.
    Rendering was done in Zbrush (several passes) and composited, graded, and touched up in Photoshop.

    The images around the outside of the ring are scenes from FFI:

    The bridge crossing after Garland's first defeat -


    Lich in possession of the earth crystal -


    The raising of the Airship -


    Around the backside is: Marilith with the Fire crystal, The meeting with Bahamut, Kraken with the Water crystal, the Mirage Tower, Tiamat with the Wind Crystal, and the Battle with Chaos.

    These details are likely too small for the in-game model (perhaps just the 4 fiends could be featured), but I wanted to include them in my rendition~
    (1)
    Last edited by Zantetsuken; 09-05-2012 at 04:40 AM.

  2. #152
    Player
    Corvis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania und dient für die Bruderschaft der Morgenviper.
    Posts
    26
    Character
    Corvis Nocturne
    World
    Balmung
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Anonymoose View Post
    Increased Spiritbond Gain +1
    Enchantment: Reraise (5/5)
    Upon being fully spiritbonded, 5 charges
    of reraise will become enchanted to the
    ring. Once all five charges have been used,
    the spiritbond gauge resets.
    This idea is new and for the Win!
    (2)

    ☆ Der roegadynische Schwarzmagier mit kritischen Blitzzaubersprüchen ★
    Seit FFXIV: AAR ist er auf dem inoffiziellen RP-Server namens Balmung (Legacy).
    «

  3. #153
    Player
    Keisuna's Avatar
    Join Date
    Dec 2011
    Location
    Gridania
    Posts
    311
    Character
    Shiro Turuphant
    World
    Balmung
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Zantetsuken View Post
    So much detail and meaning. I'd be very sore if you didn't at least make the chosen 10. I'm just not sure how much detail can be put into such a small in-game item.
    (0)
    Last edited by Keisuna; 09-05-2012 at 05:09 AM.

  4. #154
    Player
    Venat's Avatar
    Join Date
    Mar 2011
    Location
    Uld'ah
    Posts
    980
    Character
    Isaac Ven
    World
    Hyperion
    Main Class
    Thaumaturge Lv 90
    All Images updated on main Page
    (0)

  5. #155
    Player
    Venat's Avatar
    Join Date
    Mar 2011
    Location
    Uld'ah
    Posts
    980
    Character
    Isaac Ven
    World
    Hyperion
    Main Class
    Thaumaturge Lv 90
    Keep images coming. id like the forum toget a Dev Reply.
    (1)

  6. #156
    Player
    Zantetsuken's Avatar
    Join Date
    Mar 2011
    Posts
    1,979
    Character
    Siorai Aduaidh
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Keisuna View Post
    So much detail and meaning. I'd be very sore if you didn't at least make the chosen 10. I'm just not sure how much detail can be put into such a small in-game item.
    Hopefully the stats carry the ring as much as the lore does.

    Boosting Map discovery will be a nice bonus when we get to explore 2.0, and a bonus to 'Luck' (that is, increasing our RNG odds) would be a welcome addition to those doing events like hamlet, farming for HQ materials, or even multi-melding.
    (0)
    Last edited by Zantetsuken; 09-05-2012 at 07:29 AM.

  7. #157
    Player
    Venat's Avatar
    Join Date
    Mar 2011
    Location
    Uld'ah
    Posts
    980
    Character
    Isaac Ven
    World
    Hyperion
    Main Class
    Thaumaturge Lv 90
    I do feel alot of images are good but they seem to miss a good design in some part of the ring or don't seem FF at all. There's only few here that will make it. None the less there's some that could be put ingame.
    (0)

  8. #158
    Player
    Kasumuni's Avatar
    Join Date
    Mar 2011
    Posts
    204
    Character
    Kasu Muni
    World
    Ragnarok
    Main Class
    Archer Lv 50
    Quote Originally Posted by Zantetsuken View Post

    Rendering was done in Zbrush (several passes) and composited, graded, and touched up in Photoshop.~
    Nice 1. So thats how you managed the detail. I'm assuming they were custom brushes with the images you posted?

    Mine was done in vray with 3dsmax. I didnt wanna overcomplicate my ring since it wouldnt be feasable in game (not making excuses lol). But i'm rooting for your ring to win. It deserves it with the thought process. I should learn zbrush when I have the time haha
    (0)

  9. #159
    Player
    Zantetsuken's Avatar
    Join Date
    Mar 2011
    Posts
    1,979
    Character
    Siorai Aduaidh
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Kasumuni View Post
    Nice 1. So thats how you managed the detail. I'm assuming they were custom brushes with the images you posted?

    Mine was done in vray with 3dsmax. I didnt wanna overcomplicate my ring since it wouldnt be feasable in game (not making excuses lol). But i'm rooting for your ring to win. It deserves it with the thought process. I should learn zbrush when I have the time haha
    I'd recommend you try it if you get the chance. It's certainly a different discipline in model creation. The UI can be a bit of a hurdle, but you can do some amazing stuff with it once you get comfortable with it.

    BTW, Good choice on vray, it's a great renderer. the raytracing on refractions is very nice (as your ring shows).
    (0)

  10. #160
    Player
    Sajomir's Avatar
    Join Date
    Aug 2012
    Location
    Ul'Dah
    Posts
    79
    Character
    Nekomimi Mode
    World
    Hyperion
    Main Class
    Lancer Lv 50
    Here's mine. I hate travel times. It's called the Chocoband

    Stats: Run speed +5% in towns; Run speed +5% while riding Chocobos

    (3)

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