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  1. #1
    Player
    Rhomagus's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,076
    Character
    Rhomagus Asclepiot
    World
    Ragnarok
    Main Class
    Weaver Lv 51
    I think people are confusing the OP's position. He's not asking for the removal of either system. He's asking for a method to divert the two to fit their proposed niches better.

    I personally don't think it's absolutely necessary. Even in XI, where jobs were very specialized, I had wished there were some backup abilities to fall onto.

    One thing this thread and the other thread mentioned in the OP aren't taking into account is the availability of new abilities once we see a level cap increase. I foresee a much greater divergence between classes and jobs once we're able to eventually level to 75 or 99.

    The ideas OP offers though are certainly not game breaking. They would just require the same amount of group cohesion (in the case of party play with jobs) as XI did such as announcing via a macro that you are about to convert and that you'll need a heal in about 6 seconds.

    While I don't agree with the OP wholeheartedly, I still liked his post because the changes proposed aren't too drastic and if the dev team were to implement such a system I do think it would help diversify jobs from classes a bit more in the short term.

    This also opens up avenues for a traditional look at the Dark Knight job. As of now, if it were to branch from Gladiator, it seems like it would just end up being a blood tank of some sort.
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    Last edited by Rhomagus; 09-03-2012 at 05:53 AM.