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  1. #1
    Player
    KiriA500's Avatar
    Join Date
    Aug 2011
    Location
    Ul'dah
    Posts
    2,434
    Character
    Doctor Beatbox
    World
    Excalibur
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Gramul View Post
    And just because YOU'RE dissatisfied, doesn't mean everyone else is.

    Don't act all "boo hoo sux 2 b me" about it.
    (1)

  2. #2
    Player
    Gramul's Avatar
    Join Date
    Mar 2011
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    Ul'dah
    Posts
    5,203
    Character
    Eisen Gramul
    World
    Hyperion
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by KiriA500 View Post
    Yes.
    It's a two way street.
    Share the road.
    (0)

  3. #3
    Player
    AsterBarnivere's Avatar
    Join Date
    Aug 2011
    Location
    Ul'Dah
    Posts
    893
    Character
    Aster Seule
    World
    Mateus
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by Gramul View Post
    And just because YOU'RE satisfied, doesnt mean everyone else is.

    Don't act all "Haw haw sux 2 b u" about it.
    I'm not satisfied, nor dissatisfied... I just tolerate it.
    (0)

  4. #4
    Player
    Darshu's Avatar
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    Mar 2012
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    Ul'dah
    Posts
    54
    Character
    Darshu Warshoes
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    Actually most of the comparisons to jumping here bear no relevance to the issue of realism.

    Honestly I think people just want jump because other games have jump. The fact that XI had no jump and its community did fine, or people played the game for 10 years with not being able to jump never changing an inch of the experience should be brought to the table. Games can work with jump, and can work without it. It's a choice. But if you are going to implement it, I think you really should do it right, try to fit the experience with the current feel of the game. And the current game should not allow for spammable jumps, nor jumps that look dumb, straight out of the generic mmo FF isn't.

    Running around, emoting, talking, whatever annoying thing you have as argument to jumping being just another one in fact doesn't work, simply because jumping is an effort beyond any of those, and an irrelevant one at that. No one needs to jump in XIV. You do need to talk, move, take out your weapon. (with the exception of emotes, which you don't really need). Try jumping while running 500 m somewhere. You just can't do it. It doesn't feel right. And the fact that there isn't a smooth animation when you land, or any delay only makes it worse. Sure, you're a fucking dragoon, you're a super hero who can defeat behemoths and save the world. It won't change the fact that jumping around will just make it unrealistic.

    Leave the fantasy where it is needed, like fighting monsters and casting spells. FF is a very realistic fantasy game, and it should remain that way if it wants to be set apart from other mmos.
    (4)

  5. #5
    Player
    Xmbei's Avatar
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    Mar 2011
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    1,030
    Character
    Kiros Forsa
    World
    Balmung
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by MrKupo View Post
    I'm tired of people talking about beating a dead horse. You are all just accepting it. The developers have given us a very special opportunity to help dictate how the game will turn out and everybody is just accepting when they are dissatisfied. I for one will take advantage of this unprecedented opportunity and agree with the OP. This is NOT a dead horse and it is NOT beaten beyond death. This is an issue that, if the developers have the resources and time, should fix. I don't care what the priority is, if the developers get that opportunity to make this feature better, please ignore the naysayers. Because for all we know they have the time and resources to change the jump feature but are seeing a bunch of complacent players who would rather kiss ass than show any shred of doubt in their beloved 2.0
    I will state what I said earlier AGAIN. The whole world knows that Jumping is coming to a FF: MMO near you. The WHOLE GAMING WORLD (if they decided to open an article about xiv). SE is getting praise from the press and outside gamers for this. Can you see the backlash to an all ready deminished game in the eyes of the gaming world to see SE add a feature they wanted initially back in 2010, being removed because some of the current player base says it ruins the game for them? It would be disasterous, that is why it is beating a dead horse, it is now EXPECTED to be in release.

    Seriously people have you not actually read any of Yoshi-P's letters yes he will listen to us, but he is going to listen more to a player base he is trying to GET to play the game. That is the more important thing for SE atm. If they lose 500 people who don't like Jumping and obtaining 100,000 MMO players that expect it as a basic function of an MMO it is a smart business move for them to do.

    Edit: Also in current player base I am pretty sure there are more that want it or just don't care either way on the matter, and are more worried about combat and actual meat to the game then a convenience in travel feature. Also a greater majority of players don't come to the forums due to grief like this, and just want an enjoyable game, they just want something different then what they got at 1.0 release. Again I am not saying there is not more than 500 that don't want it or don't want it changed but in the larger FFXIV and gaming community there is more that want it as a feature, or don't care. So again both sides can elaborate their numbers. But in a fiscally benificial business model move SE saw and came to decision to add jump, introduced to not 1 but 3 Gaming conventions and it is all over in Game interviews. The general gaming community that is now interested in FFXIV that were not before know that Jumping is coming to FFXIV. If they remove it now the same opinion that these news sites and players had at 1.0 release will remain if not worse and it will get trashed again. Yoshi-p nor SE want this to happen so they will not be removing it. Because in 1.0 we were promised a lot of things at release that was not there and bit them in the arse, so they are not going to repeat their same mistakes again just because in true reality its a smaller gaming population that don't want it then there is of one that expects it as a feature.
    (2)
    Last edited by Xmbei; 09-03-2012 at 07:52 AM.
    Xeto Milanti Bei

  6. #6
    Player
    MrKupo's Avatar
    Join Date
    Jul 2011
    Posts
    438
    Character
    Kupo Storaifo
    World
    Balmung
    Main Class
    Fisher Lv 76
    Quote Originally Posted by Xmbei View Post
    I will state what I said earlier AGAIN. The whole world knows that Jumping is coming to a FF: MMO near you. The WHOLE GAMING WORLD (if they decided to open an article about xiv). SE is getting praise from the press and outside gamers for this. Can you see the backlash to an all ready deminished game in the eyes of the gaming world to see SE add a feature they wanted initially back in 2010, being removed because some of the current player base says it ruins the game for them? It would be disasterous, that is why it is beating a dead horse, it is now EXPECTED to be in release.

    Seriously people have you not actually read any of Yoshi-P's letters yes he will listen to us, but he is going to listen more to a player base he is trying to GET to play the game. That is the more important thing for SE atm. If they lose 500 people who don't like Jumping and obtaining 100,000 MMO players that expect it as a basic function of an MMO it is a smart business move for them to do.

    Edit: Also in current player base I am pretty sure there are more that want it or just don't care either way on the matter, and are more worried about combat and actual meat to the game then a convenience in travel feature. Also a greater majority of players don't come to the forums due to grief like this, and just want an enjoyable game, they just want something different then what they got at 1.0 release. Again I am not saying there is not more than 500 that don't want it or don't want it changed but in the larger FFXIV and gaming community there is more that want it as a feature, or don't care. So again both sides can elaborate their numbers. But in a fiscally benificial business model move SE saw and came to decision to add jump, introduced to not 1 but 3 Gaming conventions and it is all over in Game interviews. The general gaming community that is now interested in FFXIV that were not before know that Jumping is coming to FFXIV. If they remove it now the same opinion that these news sites and players had at 1.0 release will remain if not worse and it will get trashed again. Yoshi-p nor SE want this to happen so they will not be removing it. Because in 1.0 we were promised a lot of things at release that was not there and bit them in the arse, so they are not going to repeat their same mistakes again just because in true reality its a smaller gaming population that don't want it then there is of one that expects it as a feature.
    I never said I was against jumping. But these guys are artists if anything else. And the best thing they can get is feedback. To see the video and say "yeah, we'll take that" instead of actually giving them feedback on how to improve is not helping. The worst thing you can do to an artist's work in progress is say it is fine the way it is.

    I welcome jumping. I'm excited for the freedom (as seen in the video jumping from the watchtower). But I don't want to let the game be done haphazardly again. If you've ever done an art piece or anything that requires feedback in your life, you'd know that sometimes you are blind to your own mistakes simply because you're the one that made them. We should be encouraging feedback and critique, not getting all defensive and cry cry over it.
    (2)
    Last edited by MrKupo; 09-03-2012 at 02:59 PM.

    When all else fails, Heck the Bed.

  7. #7
    Player
    Renala's Avatar
    Join Date
    Mar 2012
    Posts
    133
    Character
    Renala Lunaria
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    I admit if in party with a Lalafell, and I'm not doing anything at the time, I will be prone to bunny-hop over them. Repeatedly. Until they move or I get bored of it. :x
    (1)

  8. #8
    Player
    NICKYMON's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    87
    Character
    Gem Bijoux
    World
    Adamantoise
    Main Class
    Bard Lv 90
    Even if jumping is popular in most current mmos, it's not really that natural. Eorzea is more built upon natural looking realism blended with FF history and fantasy, as opposed to flashy-style fantasy games (i.e. Tera). Whether or not this decision has been finalized or not with the dev team, I still sort of find it strange to have jumping implemented. This game follows the same laws of gravity and physics as our world, and in our world we do not jump directly into the air very much...Just my personal opinion on the situation. ^^;
    (1)

  9. #9
    Player
    AsterBarnivere's Avatar
    Join Date
    Aug 2011
    Location
    Ul'Dah
    Posts
    893
    Character
    Aster Seule
    World
    Mateus
    Main Class
    Pugilist Lv 80
    Yoshida said in an interview with (I think with massively or something) that jumping is just there because it's a necessity, there won't be anything like mountains or jumping puzzles or anything special for the jump feature, it's just there because people wanted it.
    (0)

  10. #10
    Player
    Xmbei's Avatar
    Join Date
    Mar 2011
    Posts
    1,030
    Character
    Kiros Forsa
    World
    Balmung
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Darshu View Post
    Actually most of the comparisons to jumping here bear no relevance to the issue of realism.

    Honestly I think people just want jump because other games have jump. The fact that XI had no jump and its community did fine, or people played the game for 10 years with not being able to jump never changing an inch of the experience should be brought to the table. Games can work with jump, and can work without it. It's a choice. But if you are going to implement it, I think you really should do it right, try to fit the experience with the current feel of the game. And the current game should not allow for spammable jumps, nor jumps that look dumb, straight out of the generic mmo FF isn't.

    Running around, emoting, talking, whatever annoying thing you have as argument to jumping being just another one in fact doesn't work, simply because jumping is an effort beyond any of those, and an irrelevant one at that. No one needs to jump in XIV. You do need to talk, move, take out your weapon. (with the exception of emotes, which you don't really need). Try jumping while running 500 m somewhere. You just can't do it. It doesn't feel right. And the fact that there isn't a smooth animation when you land, or any delay only makes it worse. Sure, you're a fucking dragoon, you're a super hero who can defeat behemoths and save the world. It won't change the fact that jumping around will just make it unrealistic.

    Leave the fantasy where it is needed, like fighting monsters and casting spells. FF is a very realistic fantasy game, and it should remain that way if it wants to be set apart from other mmos.
    Okay ARR is a New not current xiv all of you need to get that out of your head. Yes jumping doesnt work in current static ffxiv. But who are we to say it doesnt work in a pretty much new game on a new engine and new maps and new game elements. Stop saying 2.0 is the current game because the fact is... It is not.
    (1)

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