When we die in instances, we get echo buff which powers up the party. This is ridiculous. What is the point of helping us we beat the content? If we wipe, we should improve our play. This kills the challenge. The game is already very easy.
When we die in instances, we get echo buff which powers up the party. This is ridiculous. What is the point of helping us we beat the content? If we wipe, we should improve our play. This kills the challenge. The game is already very easy.



...you can make your parties turn off Echo via duty finder setting (for pre-formed parties) if everyone feels like they don't want it. Other than that, I wouldn't beat myself up over content that can accumulate Echo on wipes. Savage fights are still spicy enough for learning parties where they can die with it and even on reclears, you still gotta respect the fight to a degree.
If anything, Echo is an insurrance policy of players that want to continue doing content, but their skill level peers arent around, yet with Echo even someone being like 10%-20% worse on average will still do just fine.
Not all content gets Echo anyways - Ultimates are forever echoless, though the tuning of past ultimates (Lv70-80) may be a little more loose compared to what the kits used to do in those fights.
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