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  1. #11
    Player
    Nestama's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    4,375
    Character
    Nestama Eynfoetsyn
    World
    Lamia
    Main Class
    Samurai Lv 100
    The way I see OP's post is they want dungeon and raid content to be more engaging and fun (not punishing). Like in Stormblood.

    If everything is just going to be some variation of in/out, left/right, stack/spread and nothing unique... yeah, it gets pretty boring. Especially if the boss has us go through a tutorial phase to show us their very basic in/out, left/right, or stack/spread attack... TWICE.
    (2)
    Last edited by Nestama; 11-02-2026 at 02:10 PM.
    Tutorial phases for boss fights are a detriment to reply value. Especially in Alliance Raid content, as tutorial phases are all you'll see once you outgear the raid.

  2. #12
    Player
    meadowatlast's Avatar
    Join Date
    Jun 2026
    Posts
    4
    Character
    Louka Nieves
    World
    Malboro
    Main Class
    Sage Lv 100
    Quote Originally Posted by DPZ2 View Post
    The same reason people read a book to the end even though they know the heroes will probably win. Not every part of a game is meant to be a test of skill.

    Normal dungeons and raids exist to move the story forward and give players a shared experience. Challenging content exists for players who want to be tested. FFXIV deliberately separates those goals rather than making every piece of content a progression wall.

    If the MSQ required Savage-level execution, a large portion of the player base would simply never finish the story. The goal of normal content is accessibility, not mastery.
    if you were half as good at FFXIV as you are at making strawman arguments, you would have every Savage mount
    (1)

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