It honestly never even occurred to me to aim for enemies directly aligned in front of me. I feel like it's pretty clear to aim for closer or priority enemies that need to be interrupted.


It honestly never even occurred to me to aim for enemies directly aligned in front of me. I feel like it's pretty clear to aim for closer or priority enemies that need to be interrupted.


Difference between having to buy an expensive phone to be able to play some of the games these days vs a cheap ass keyboard. (Also mobile gaming is slop but that's a discussion for another time)
Also throwing around the world "cult" is hilarious to me when that's literally all fanbases at their core.
Eh, it was far worse in ShB/EW. These days people don’t even pat attention to the white knights anymore.



LOL, someone had to turn a legitimate idea for an improvement into a cry-thread again. Good work, must have been difficult to click on the thread about requiring a keyboard already instead of this one...
It seems like in this game the players also aren't seeing the same words as each other -- so instead of prioritizing by "lane", I've just started with whatever is easiest to type (unless there's something urgent like the interrupts)
I obtained every reward yesterday and managed about 15 wins out of 30 total runs (I didn't count; this is just an estimate). I'm not a good typist, I use hand tools more than I do keyboards, my hands hurt so I took long breaks, and will assume I was always in last place. I'm used to only typing with one hand casually because I play games with a controller. As someone who is very slow at typing and must look at their keyboard, I saw many targets die by the time I had loaded my bullet. I saw times where most of the team ended up aiming at the same nearly dead target and other targets could have used that wasted damage potential because we ultimately didn't clear. I shot many already dead targets when the word was already greyed out, as I didn't have the option to pick a different target. There is literally a specific name on every bullet. Because I realized that slow typists will need to be more careful about preventing the overlapping of damage (we get fewer bullets and they must count), I changed my tactics. I started aiming for the targets further back that I was sure no one else would be focused on. When the bosses were present I avoided targeting the adds and focused the boss. I would only help other faster typists with adds if it looked like they needed help due to the number of the adds (still aiming for the rearmost ones), adds with much more HP, or adds that needed to be interrupted. Once I started doing that I saw a higher ratio of wins. I just pretended I was using a sniper rifle and the others had assault rifles.
I still think it would be more useful if the team all had real positions, especially if they add and make future content more challenging as they usually do. When a team of tactical police officers or soldiers enter a zone that needs to be cleared they all have very specific roles and focus in specific directions. But Keybound Brawler seems intent on making it a competition between players and adding the usual unnecessary randomness factor. It's basic math that overlapping damage too much can result in failure. The slower the typists in your party, the more precision coordination is required for success.

To this end, is there an unwritten but understood strategy yet for solo queues? I type fast enough to move from target to target (prioritizing closest and 'detonating' types first and/or interrupting the 'boss' as needed) but if everyone is in the second position on their screen, you can't say 'attack what's in front of you' since it's all the same I would think. Are pre-mades doing better? Would love to be able to work out strategies before matches start - you take left side, you take right, I focus boss, you focus rebuilding barrier, etc. All in all pretty fun and easy even in solo queues (finally good at something in this game; Blunderville ruined me....).



I think people will catch on that their position isn't relevant. In case you haven't: Your position isn't relevant.
"A good RPG needs a healthy dose of imbalance."
https://www.youtube.com/channel/UCuC365vjzBFmvbu6M7dB80A
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