Quote Originally Posted by Tonkra View Post
rdm is such a boring class, which does not bring anything new to the game.. fire, thunder.. spells.. then try out blm... healing spells... get a whm... sword ws .. try out a gladiator..

seriously.. smn is much more interesting then. well sorry i was never a real big fan of rdm.

but good thing, that not anybody wants to play a petclass like smn
You're looking at it the wrong way. Now, being an MMO the job has to have SOME uniqueness to it, but the allure of RDM has always been the versatility - the fact that it can do many rolls quite well. Not so well that you'd use it to replace a specialist like WHM or BLM, but well enough to fill in any holes in the party as well as enable strong solo play skills.

I personally feel GLA is the best choice for a base class rather than making a whole new one, as it's got all the right base skills and equipment available that a Red Wizard would have had access to in FF1. A RDM is not going to outshine anyone, but it can certainly fill in any gaps there may be. RDM was very useful in XI, but I never really found it to be much fun.

The melee side of the job was completely half-assed; inadequate or ridiculously rare & expensive gear just to catch up to an average DD. Worthless enspells (unless you're into 0-tp dagger style play) and lackluster nuking ability didn't help either (thanks to XI's skill system and giving RDM only a C+ rating - DRK HAD BETTER SKILL!!! @_@) Couple that with high MP endurance, half-decent cures and strong enfeebling magic and well, you could just forget about the "Fighter" part.

I'm not saying my proposal is perfect, but it's at least a template that offers what I think most of us who have loved the job since FF1 want to play. I love mixing up magic & swordplay without having to worry that I'm just not up to the task.