While it did place second to last in the player's poll, Red Mage did still receive a solid 15% of votes across all regions, and in a poll with 5 choices 15% is fairly high. Furthermore, Red Mage and Dark Knight were the only choices with only a single job exampled, the pet class choice also put forward Puppetmaster as an example, the assassin choice pointed to Ninja and Theif, and the original class displayed the completely different examples of Musketeer and Arithmatician, this certainly would have had an impact on the results. Maybe less so for Summoner since Puppetmaster fans are probably fewer in number then those of Ninja or Thief, and the original class choice was pretty much a catch all for anyone else. If one were to assume that the double job combinations were evenly split then Red Mage would have actually won the poll, albeit by a slim margin over summoner (though as i mentioned a even split there probably isn't the case, but might be likely between ninja and thief), but with a 5% or greater lead over any other single job.
I am still of the opinion that they will add at least two new jobs for 2.0, and that this second class would be more melee oriented. This would be a smart move to satisfy the many current players who have all DoW, both DoM, or all of the above leveled to 50, since it would allow both players who favor melee and those who favor mage jobs to experience the new content in 2.0 with a fresh start. If not as their favorite job, then at least as a discipline that they generally enjoy.
Red Mage could well fill the role of a melee-oriented job, as well as possibly fill the currently vacant role of debuff support (though it could be argued that this role is not even needed at all).
Regardless, while I do believe that there will be two new jobs for 2.0, I don't have much hope that Red Mage actually will be that second job. As the poll results show, it's more likely to simply be Thief or Ninja (or both depending on how the class/job thing works out).

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