
FFXI 2002-2011 SMN BLU SCH BLM NIN
FFXIV 2010 - 2012 Ver1.0 Blm Drg whm
FFXIV alpha beta drg blm
FFXIV beta 2 Drg
FFXIV beta 3 and 4 Drg SMN blm


I really don't think the idea behind RDM as a jack of all trades fits with what the devs are trying to do with the job system, which is all about specialization in one role. Like I said earlier, RDM as we currently know it according to anything pre-FFXI is essentially a Gladiator with magic. From what it looks like, Arcanist will be taking the role of DoT and enfeebles, so that probably throws that idea for RDM out the window. What's left? Elemental enhancements and different buffs than a bard? Possibly, but then they'd might as well release Mystic Knight/Sorcerer, which would add a a breath of fresh air as opposed to the usual addition of RDM.
Did anyone else notice in the PAX presentation that the demo presenter mentioned "new classes they'll be adding towards release" as in plural? It could have just been him mixing up class(arcanist) and job(summoner), or just a thing he said though.
But hmmm...



I can personally picture three different lore uses for Red Mages. One being rogue mage/witch hunters, going along with an idea from the RDM Design thread on the FFXI forums, where someone mentioned that it'd be neat if an enemy wizard or mage's worst nightmare on the battlefield would be the Red Mage.
Another one would be field agents for a higher power, playing off how Red Mages were hinted to being used in FFXI. Of course, the writers never divulged much on that end, as the AF questline was basically "This is Rainemard. He knew too much. He was chopped to pieces and stuffed in a box. The end".
The third is a variation of the second, as peace keepers. Playing off the type of vibe people in western films get with the town sherrif, who is easily recognized (in the case of RDM, a guy in a red tabard, a rapier and pimp hat is hard to miss). For what purpose, I wouldn't be able to say.
Refreshbot and Hastebot with staying power that made it beneficial to have as a healer in the group and lolenfeebles does not a Red Mage make.
They not only got the job wrong, but did a disservice to many people who played it.
Last edited by Duelle; 09-03-2012 at 10:16 AM.
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
* Design ideas:
Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)
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