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  1. #1
    Player
    kazaran's Avatar
    Join Date
    Mar 2011
    Location
    U'ldah
    Posts
    635
    Character
    Elrond Peredhel
    World
    Seraph
    Main Class
    Gladiator Lv 50
    I don't want to see a XI RDM, it would also be redundant. A fightign class mage with out nukes but magic enhanced abilties, enfeebs and party support while engaged in malee would be better, then yes, I arathr they make a job like that then another hashed mage back job. Make BLM BLM, and forget about Arch
    (5)

  2. #2
    Player
    Rustyhagun's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    465
    Character
    Usagi Yojimbo
    World
    Hyperion
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by kazaran View Post
    I don't want to see a XI RDM, it would also be redundant. A fightign class mage with out nukes but magic enhanced abilties, enfeebs and party support while engaged in malee would be better, then yes, I arathr they make a job like that then another hashed mage back job. Make BLM BLM, and forget about Arch
    Kind of a silly remark as FFXI nailed the FF Red Mage persona to a tee. Able to cast white & black magic, to wield a sword and shield, had def and offensive melee properties. All this while still maintaining it not being as strong as the jobs it borrowed from.

    If FFXIV2.0 had Red Mage in it, it would have to be the same exact thing... As that is what a Red Mage is. You say "redundant" because this is one of the few companies to release a sequel mmo for the same franchise. Using the same lore and Jobs and species for the foundation of that lore is standard. An original story plot is the only thing that needs to be new. So you can't say using the same jobs from the FF universe is redundant...specifically "I dont want to see ffxi red mage" when that red mage is the same red mage from FF1.


    as taken fromt he wiki:
    Red Mages typically cast both Black and White Magic and can also wield swords and equip armor that normal Black and White Mages cannot. They are, in essence, among the more versatile characters of the series. However, their versatility comes at a price: their stats are usually low, and they cannot cast higher level spells or use stronger equipment. They can learn many spells, but not the strongest, and equip some heavy armor, but not all of it.

    Thus, the Red Mage is a jack-of-all-trades, but a master of none. In certain games, Red Mages have a special ability such as Dualcast which boosts their spell casting efficiency. The standard Red Mage attire consists of red, black, and white clothing, including a red cloak with white or black trimmings, black boots and a red cap with a white feather.


    Thus the fact remains:

    REDMAGE
    (4)
    Last edited by Rustyhagun; 09-02-2012 at 08:33 AM.

  3. #3
    Player
    Firon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,565
    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Rustyhagun View Post
    Kind of a silly remark as FFXI nailed the FF Red Mage persona to a tee. Able to cast white & black magic, to wield a sword and shield, had def and offensive melee properties. All this while still maintaining it not being as strong as the jobs it borrowed from.

    If FFXIV2.0 had Red Mage in it, it would have to be the same exact thing... As that is what a Red Mage is. You say "redundant" because this is one of the few companies to release a sequel mmo for the same franchise. Using the same lore and Jobs and species for the foundation of that lore is standard. An original story plot is the only thing that needs to be new. So you can't say using the same jobs from the FF universe is redundant...specifically "I dont want to see ffxi red mage" when that red mage is the same red mage from FF1.


    as taken fromt he wiki:
    Red Mages typically cast both Black and White Magic and can also wield swords and equip armor that normal Black and White Mages cannot. They are, in essence, among the more versatile characters of the series. However, their versatility comes at a price: their stats are usually low, and they cannot cast higher level spells or use stronger equipment. They can learn many spells, but not the strongest, and equip some heavy armor, but not all of it.

    Thus, the Red Mage is a jack-of-all-trades, but a master of none. In certain games, Red Mages have a special ability such as Dualcast which boosts their spell casting efficiency. The standard Red Mage attire consists of red, black, and white clothing, including a red cloak with white or black trimmings, black boots and a red cap with a white feather.

    The fact you think XI nailed the rdm role is laughable, XI rdm was done wrong.
    (6)

  4. #4
    Player
    Yukagama's Avatar
    Join Date
    Mar 2011
    Location
    Gridinia
    Posts
    290
    Character
    Yuka Gama
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Firon View Post
    The fact you think XI nailed the rdm role is laughable, XI rdm was done wrong.
    you sure didnt know how to play RDM then, i think it was perfect in everyway. solo slow kills but win. I love it.
    (0)
    FFXI 2002-2011 SMN BLU SCH BLM NIN
    FFXIV 2010 - 2012 Ver1.0 Blm Drg whm
    FFXIV alpha beta drg blm
    FFXIV beta 2 Drg
    FFXIV beta 3 and 4 Drg SMN blm

  5. #5
    Player
    Firon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,565
    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Yukagama View Post
    you sure didnt know how to play RDM then, i think it was perfect in everyway. solo slow kills but win. I love it.
    If you would have read what i quoted RDM was no near a jack of all trades it more of a mage than anything.
    (0)

  6. #6
    Player
    Malakhim's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,545
    Character
    Eisen Marduk
    World
    Hyperion
    Main Class
    Pugilist Lv 60
    I really don't think the idea behind RDM as a jack of all trades fits with what the devs are trying to do with the job system, which is all about specialization in one role. Like I said earlier, RDM as we currently know it according to anything pre-FFXI is essentially a Gladiator with magic. From what it looks like, Arcanist will be taking the role of DoT and enfeebles, so that probably throws that idea for RDM out the window. What's left? Elemental enhancements and different buffs than a bard? Possibly, but then they'd might as well release Mystic Knight/Sorcerer, which would add a a breath of fresh air as opposed to the usual addition of RDM.

    Did anyone else notice in the PAX presentation that the demo presenter mentioned "new classes they'll be adding towards release" as in plural? It could have just been him mixing up class(arcanist) and job(summoner), or just a thing he said though.

    But hmmm...
    (0)

  7. #7
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Kiote View Post
    Wish those pics were real, sounds like a badass kind of Red Mage.
    I can personally picture three different lore uses for Red Mages. One being rogue mage/witch hunters, going along with an idea from the RDM Design thread on the FFXI forums, where someone mentioned that it'd be neat if an enemy wizard or mage's worst nightmare on the battlefield would be the Red Mage.

    Another one would be field agents for a higher power, playing off how Red Mages were hinted to being used in FFXI. Of course, the writers never divulged much on that end, as the AF questline was basically "This is Rainemard. He knew too much. He was chopped to pieces and stuffed in a box. The end".

    The third is a variation of the second, as peace keepers. Playing off the type of vibe people in western films get with the town sherrif, who is easily recognized (in the case of RDM, a guy in a red tabard, a rapier and pimp hat is hard to miss). For what purpose, I wouldn't be able to say.

    Quote Originally Posted by Yukagama View Post
    you sure didnt know how to play RDM then, i think it was perfect in everyway. solo slow kills but win. I love it.
    Refreshbot and Hastebot with staying power that made it beneficial to have as a healer in the group and lolenfeebles does not a Red Mage make.

    They not only got the job wrong, but did a disservice to many people who played it.
    (4)
    Last edited by Duelle; 09-03-2012 at 10:16 AM.
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)